Related Experiment Video
Updated: May 19, 2026

Quantified Assessment of Infant's Gross Motor Abilities Using a Multisensor Wearable
Published on: May 17, 2024
Development of robotic mobility for infants: rationale and outcomes
Hélène M Larin1, Carole W Dennis, Sharon Stansfield
1Department of Physical Therapy, Ithaca College, Ithaca, NY 14850, USA. hlarin@ithaca.edu
Objectives:
To assess the feasibility of a robotic mobility device for infants using alternative control interfaces aimed at promoting early self-initiated mobility, and to assess the effects of a training protocol and robot experience.
Design:
Observational and pre-post quantitative case studies.
Setting:
Standardised, research laboratory and day-care centres with toys and individuals familiar to infants.
Participants:
Children with and without disabilities, aged 5 months to 3 years.
Interventions:
In each study, infants were seated over a Pioneer™ 3-DX mobile robot. Some infants controlled the directional movement of the robot by weight shifting their body on a Nintendo® Wii™ Balance Board (the WeeBot), while others used a modified joystick. Infants participated in five sessions over 2 to 5 weeks. Sessions consisted of administering a 10-minute training protocol preceded and followed by 2 to 3 minutes of free play. One child with motor impairment used a button switch array and a different experimental design.
Main Outcome Measures:
From the videotaped free-play periods, goal-directed behaviours were coded and time in motion was measured. In the training period, a scoring system was developed to measure the infants' driving performance.
Results:
Preliminary outcomes indicate that infants without disabilities, aged 5 to 10 months, demonstrated significant improvement in driving performance and goal-directed movement using the WeeBot. Infants who used the joystick were less successful on all measures. Results for infants with disabilities using the WeeBot were mixed.
Conclusions:
Mobile robots offer promise to enhance the development of early self-mobility. Novel types of interfaces, such as the WeeBot, warrant further investigation.

