Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

From chalkboard, slides, and paper to e-learning: How computing technologies have transformed anatomical sciences education.

Anatomical sciences education·2016
Same author

21st century anatomy teaching and learning--quo vadis?

Vesalius : acta internationales historiae medicinae·2014
Same author

An eight-year study of online lecture use in a medical gross anatomy and embryology course.

Anatomical sciences education·2012
Same author

Transforming clinical imaging data for virtual reality learning objects.

Anatomical sciences education·2009
Same author

Diffusion of innovations: smartphones and wireless anatomy learning resources.

Anatomical sciences education·2008
Same author

Anatomy meets architecture: designing new laboratories for new anatomists.

Anatomical record. Part B, New anatomist·2006
Same journal

Dissection versus prosection by anatomical region: Evaluating a regional group dissection curriculum in medical education.

Anatomical sciences education·2026
Same journal

Student-authored expressions of gratitude as an alternative approach to ceremonial body donor commemoration: An experience from a New Sri Lankan Medical Faculty.

Anatomical sciences education·2026
Same journal

IFAA Recommendations for good practice for the donation and anatomical study of human remains (revised 2026).

Anatomical sciences education·2026
Same journal

From classroom to clinic: Evaluating the educational utility of two Thiel embalming methods.

Anatomical sciences education·2026
Same journal

Turning AI hallucinations into scaffolds for morphologic reasoning: A pilot randomized trial of prompt-guided virtual microscopy learning during a focused histology module.

Anatomical sciences education·2026
Same journal

Effectiveness of three-dimensional printed cardiac models in teaching congenital heart anatomy: A systematic review and meta-analysis of randomized controlled trials.

Anatomical sciences education·2026
See all related articles

Related Experiment Video

Updated: May 16, 2026

Combining Augmented Reality and 3D Printing to Display Patient Models on a Smartphone
09:26

Combining Augmented Reality and 3D Printing to Display Patient Models on a Smartphone

Published on: January 2, 2020

Transforming clinical imaging and 3D data for virtual reality learning objects: HTML5 and mobile devices

Robert B Trelease1, Gary L Nieder

  • 1Department of Pathology and Laboratory Medicine, David Geffen School of Medicine, Center for the Health Sciences, University of California Los Angeles, California 90095, USA. trelease@ucla.edu

Anatomical Sciences Education
|December 6, 2012
PubMed
Summary
This summary is machine-generated.

New methods create multiplatform virtual reality anatomical learning objects using HTML5. These objects overcome limitations of older formats, enabling use on computers and mobile devices for enhanced anatomy education.

Keywords:
HTML5anatomical informaticscomputed tomographygross anatomy educationlearning objectsmagnetic resonance imagingmedical educationmobile devicesvirtual reality

More Related Videos

Pioneering Patient-Specific Approaches for Precision Surgery Using Imaging and Virtual Reality
06:18

Pioneering Patient-Specific Approaches for Precision Surgery Using Imaging and Virtual Reality

Published on: April 5, 2024

Bridging the Technology Divide in the COVID-19 Era: Using Virtual Outreach to Expose Middle and High School Students to Imaging Technology
09:55

Bridging the Technology Divide in the COVID-19 Era: Using Virtual Outreach to Expose Middle and High School Students to Imaging Technology

Published on: September 28, 2022

Related Experiment Videos

Last Updated: May 16, 2026

Combining Augmented Reality and 3D Printing to Display Patient Models on a Smartphone
09:26

Combining Augmented Reality and 3D Printing to Display Patient Models on a Smartphone

Published on: January 2, 2020

Pioneering Patient-Specific Approaches for Precision Surgery Using Imaging and Virtual Reality
06:18

Pioneering Patient-Specific Approaches for Precision Surgery Using Imaging and Virtual Reality

Published on: April 5, 2024

Bridging the Technology Divide in the COVID-19 Era: Using Virtual Outreach to Expose Middle and High School Students to Imaging Technology
09:55

Bridging the Technology Divide in the COVID-19 Era: Using Virtual Outreach to Expose Middle and High School Students to Imaging Technology

Published on: September 28, 2022

Area of Science:

  • Anatomy Education
  • Medical Simulation
  • Digital Learning

Background:

  • QuickTime VR (VR) anatomical simulations are limited by declining browser plugin support and unavailability on mobile devices.
  • Existing VR learning objects face accessibility challenges on personal computers and popular mobile platforms like iPads and Android tablets.

Purpose of the Study:

  • To describe methods for creating multiplatform VR learning objects using the HTML5 standard.
  • To circumvent platform-specific limitations of the QuickTime VR multimedia file format.
  • To enhance the accessibility and applicability of anatomical simulations for online and mobile learning.

Main Methods:

  • Developing complementary methods for creating comparable, multiplatform VR learning objects.
  • Utilizing the HTML5 standard format to replace QuickTime VR.
  • Embedding multiple types of anatomical information within HTML5 VR learning objects.

Main Results:

  • HTML5 VR learning objects are usable on both personal computers and mobile devices that do not support QuickTime VR.
  • These objects support diverse online learning applications, including interactive atlases and complex presentations.
  • HTML5 VR learning objects can be embedded in ebook files for mobile electronic textbooks.

Conclusions:

  • HTML5 provides a viable, multiplatform solution for creating accessible anatomical VR learning objects.
  • This approach overcomes the limitations of QuickTime VR, expanding the reach of digital anatomy education.
  • The development of HTML5-based electronic textbooks with embedded VR enhances mobile learning opportunities.