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Updated: May 15, 2026

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Effects of chronic video game use on time perception: differences between sub- and multi-second intervals.
Thiago Strahler Rivero1, Priscila Covre, Marcelo Bussotti Reyes
1Department of Psychobiology, Universidade Federal de São Paulo, São Paulo, Brazil. thiagorivero@gmail.com
Cyberpsychology, Behavior and Social Networking
|December 20, 2012
Summary
Chronic video game players show enhanced sub-second time perception compared to occasional players. This suggests video game engagement may improve automatic time processing, impacting short-duration time judgments.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- Video game players often report altered time awareness during gameplay.
- Limited research exists on the long-term effects of video gaming on time perception.
Purpose of the Study:
- To investigate whether chronic video game playing influences time perception.
- To compare sub- and multi-second time perception in chronic versus occasional video game players.
Main Methods:
- Utilized Temporal Discrimination and Temporal Bisection tasks (100-1,000 ms) for sub-second perception.
- Employed Time Estimation and Time Production tasks (5-60 s) for multi-second perception.
- Compared performance between groups of chronic and occasional video game players.
Main Results:
- Chronic video game players significantly outperformed occasional players in sub-second time perception tasks.
- No significant differences in multi-second time perception were observed between the groups.
- Sub-second and multi-second time perceptions appear to rely on distinct processing systems (automatic vs. cognitive-controlled).
Conclusions:
- Video game playing may enhance automatic (implicit) time processing rather than cognitive-controlled processing.
- Findings suggest a specific impact of video game use on the perception of very short durations.

