Interactive applications for sketch-based editable polycube map
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Updated: May 11, 2026

Using Generative Art to Convey Past and Future Climate Transitions
Published on: March 31, 2023
Ismael Garcia1, Jiazhi Xia, Ying He
1Departament d’Informàtica iMatemàtica Aplicada, Universitat de Girona, Edifici P-IV, CampusMontilivi, E-17071-Girona, Girona, Spain. igarcia@ima.udg.edu
Abstract:
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh and a simple polycube that coarsely resembles the shape of the object, plus sketched features indicating relevant correspondences between the two, provides a uniform, regular, and user-controllable quads-only mesh that can be used as a basis structure for subdivision. Large scale models with complex geometry and topology can be processed efficiently with simple, intuitive operations. We show that the simple, intuitive nature of the polycube map is a substantial advantage from the point of view of the interface by demonstrating a series of applications, including kit-basing, shape morphing, painting over the parameterization domain, and GPU-friendly tessellated subdivision displacement, where the user is also able to control the number of patches in the base mesh by the construction of the base polycube.
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