Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
Polar Coordinates01:24

Polar Coordinates

The polar coordinate system offers an alternative to the Cartesian coordinate system for specifying points in a plane, using a distance and an angle instead of x and y coordinates. This system is particularly advantageous in situations involving circular or rotational symmetry, such as in physics or engineering problems involving waves, oscillations, or orbital paths.Defining Polar CoordinatesIn polar coordinates, a point is represented as P(r, ��), where r is the radial distance from a fixed...
Curve Sketching and Derivatives01:22

Curve Sketching and Derivatives

Understanding the behavior of a function through its first and second derivatives is essential for analyzing its graph. Derivatives provide insight into where a function increases or decreases, where it attains local maxima or minima, and how its curvature behaves across different intervals.The first derivative of a function reveals the slope of the tangent line at any given point. Points where the derivative is zero or undefined are considered critical, as they often indicate potential extrema...
Polar and Cylindrical Coordinates01:22

Polar and Cylindrical Coordinates

The Cartesian coordinate system is a very convenient tool to use when describing the displacements and velocities of objects and the forces acting on them. However, it becomes cumbersome when we need to describe the rotation of objects. So, when describing rotation, the polar coordinate system is generally used.
Fluid Movement Between Compartments01:18

Fluid Movement Between Compartments

The force applied by fluids against a surface, known as hydrostatic pressure, initiates the transfer of fluid among different compartments. Within our blood vessels, the blood's hydrostatic pressure is a result of the heart's pumping action. At the arteriolar end of capillaries, hydrostatic pressure (capillary blood pressure) exceeds the opposing colloid osmotic pressure created primarily by plasma proteins like albumin. This discrepancy in pressure propels plasma and nutrients from the...
Guidelines for Sketching a Curve01:23

Guidelines for Sketching a Curve

Curve sketching is a systematic method for understanding the overall behavior of a function by analyzing its key mathematical features. A function defines a curve on the coordinate plane, where the horizontal axis represents the input variable and the vertical axis represents the output. The process begins by determining the domain, which specifies the set of input values for which the function is defined and establishes the horizontal extent of the graph.Intercepts with the horizontal and...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Deep learning for high-resolution material texture enhancement in 3D environments.

Scientific reports·2026
Same author

Predicting Sepsis in Heart Failure Patients Supported by Left Ventricular Assist Devices: The Role of VE-Cadherin and ADAM10.

International journal of molecular sciences·2026
Same author

Impact of meningioma and glioma on whole-brain dynamics.

Scientific reports·2026
Same author

Changes in Vascular Cell Adhesion Molecule-1 in Conventional Versus Robotic Bypass Graft Surgery.

The Journal of surgical research·2026
Same author

Disrupted Brain Hierarchical Organization in Alzheimer's Disease Progression.

medRxiv : the preprint server for health sciences·2025
Same author

scHLens: a web server for hierarchically and interactively exploring single cell RNA-seq data.

Briefings in bioinformatics·2025
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
Same journal

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

IEEE transactions on visualization and computer graphics·2026
Same journal

Hiding in Plain Sight: Camouflaging Real-world Objects.

IEEE transactions on visualization and computer graphics·2026
Same journal

RTF2Mesh: Restricted Tangent Face Based Mesh Compression With Neural Displacement Fields.

IEEE transactions on visualization and computer graphics·2026
Same journal

Practical Occluder Generation for Mobile Games.

IEEE transactions on visualization and computer graphics·2026
Same journal

Spatial-temporal Relation guided Motion Transfer via Diffusion Model.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: May 11, 2026

Using Generative Art to Convey Past and Future Climate Transitions
06:10

Using Generative Art to Convey Past and Future Climate Transitions

Published on: March 31, 2023

Interactive applications for sketch-based editable polycube map.

Ismael Garcia1, Jiazhi Xia, Ying He

  • 1Departament d’Informàtica iMatemàtica Aplicada, Universitat de Girona, Edifici P-IV, CampusMontilivi, E-17071-Girona, Girona, Spain. igarcia@ima.udg.edu

IEEE Transactions on Visualization and Computer Graphics
|May 11, 2013
PubMed
Summary
This summary is machine-generated.

This study introduces a sketch-based polycube mapping method for creating uniform, regular quad meshes from complex 3D models. This approach simplifies 3D content creation and enables intuitive applications like shape morphing and texture painting.

More Related Videos

Localizing Protein in 3D Neural Stem Cell Culture: a Hybrid Visualization Methodology
21:47

Localizing Protein in 3D Neural Stem Cell Culture: a Hybrid Visualization Methodology

Published on: December 19, 2010

Three-Dimensional Mapping of the Rotation of Interactive Virtual Objects with Eye-Tracking Data
06:36

Three-Dimensional Mapping of the Rotation of Interactive Virtual Objects with Eye-Tracking Data

Published on: October 18, 2024

Related Experiment Videos

Last Updated: May 11, 2026

Using Generative Art to Convey Past and Future Climate Transitions
06:10

Using Generative Art to Convey Past and Future Climate Transitions

Published on: March 31, 2023

Localizing Protein in 3D Neural Stem Cell Culture: a Hybrid Visualization Methodology
21:47

Localizing Protein in 3D Neural Stem Cell Culture: a Hybrid Visualization Methodology

Published on: December 19, 2010

Three-Dimensional Mapping of the Rotation of Interactive Virtual Objects with Eye-Tracking Data
06:36

Three-Dimensional Mapping of the Rotation of Interactive Virtual Objects with Eye-Tracking Data

Published on: October 18, 2024

Area of Science:

  • Computer Graphics
  • Geometric Modeling
  • Computational Geometry

Background:

  • Generating high-quality quadrilateral meshes is crucial for various computer graphics applications, including animation, simulation, and digital content creation.
  • Existing methods often struggle with complex geometries and user control, requiring significant manual effort or specialized expertise.
  • Polycube maps offer a promising direction for simplifying complex shapes into regular structures, but intuitive creation and editing remain challenging.

Purpose of the Study:

  • To propose a novel sketch-based editable polycube mapping method for generating uniform, regular, and user-controllable quadrilateral meshes.
  • To enable efficient processing of large-scale models with complex geometry and topology.
  • To demonstrate the utility of the polycube map as a basis structure for subdivision and other downstream applications.

Main Methods:

  • A sketch-based approach utilizing a general mesh and a simple polycube guide.
  • Incorporation of sketched features to define correspondences between the object and the polycube.
  • Development of an editable polycube mapping technique for user control over mesh structure.
  • Application of the generated polycube map for subdivision, kit-basing, shape morphing, and texture painting.

Main Results:

  • A method for producing uniform, regular, quads-only meshes suitable for subdivision.
  • Efficient processing of large-scale models with complex geometry and topology.
  • Demonstration of intuitive user control over the base mesh structure and patch count.
  • Successful application in diverse areas like kit-basing, shape morphing, and GPU-friendly displacement mapping.

Conclusions:

  • The proposed sketch-based editable polycube mapping method offers an intuitive and efficient solution for generating high-quality quadrilateral meshes.
  • The polycube map serves as a powerful and versatile basis structure for various computer graphics applications.
  • The method significantly enhances user control and simplifies complex 3D modeling workflows.