Related Experiment Video
Updated: May 9, 2026

Advancing Dyslexia Assessment in Children Through Computerized Testing
Published on: August 16, 2024
Computer game as a tool for training the identification of phonemic length
Riitta Pennala1, Ulla Richardson, Sari Ylinen
1Department of Languages, University of Jyväskylä , PO Box 35, 40014 University of Jyväskylä , Finland.
Abstract:
Computer-assisted training of Finnish phonemic length was conducted with 7-year-old Russian-speaking second-language learners of Finnish. Phonemic length plays a different role in these two languages. The training included game activities with two- and three-syllable word and pseudo-word minimal pairs with prototypical vowel durations. The lowest accuracy scores were recorded for two-syllable words. Accuracy scores were higher for the minimal pairs with larger rather than smaller differences in duration. Accuracy scores were lower for long duration than for short duration. The ability to identify quantity degree was generalized to stimuli used in the identification test in two of the children. Ideas for improving the game are introduced.

