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Free-viewpoint video of human actors using multiple handheld Kinects.
IEEE Transactions on Cybernetics
|July 30, 2013
Summary
This study introduces a new algorithm for generating free-viewpoint video of interacting humans using multiple Kinect cameras. The method reconstructs human geometry and texture even with dynamic backgrounds and moving cameras.
Area of Science:
- Computer Vision
- Computer Graphics
- Human-Computer Interaction
Background:
- Creating realistic free-viewpoint video of humans is challenging.
- Existing methods struggle with dynamic scenes and uncontrolled environments.
Purpose of the Study:
- To develop an algorithm for free-viewpoint video reconstruction of interacting humans.
- To enable reconstruction using multiple handheld Kinect cameras in uncontrolled indoor settings.
Main Methods:
- Jointly estimating human poses and camera poses via energy minimization.
- Utilizing RGBZ data, human shape templates, and image features for alignment.
- Employing matrix completion for spatio-temporal texture recovery.
Main Results:
- Successful reconstruction of deforming human surface geometry and texture.
- Robust performance in general uncontrolled indoor scenes with dynamic backgrounds.
- Effective operation even with moving handheld Kinect cameras.
Conclusions:
- The proposed algorithm advances free-viewpoint video creation for human interaction.
- It offers a practical solution for dynamic, real-world scenarios.
- Demonstrates improved robustness over previous state-of-the-art methods.
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