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Retinal Vascular Reactivity as Assessed by Optical Coherence Tomography Angiography
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Published on: March 26, 2020

Temporal coherence in image-based visual hull rendering.

Stefan Hauswiesner1, Matthias Straka, Gerhard Reitmayr

  • 1Institute for Computer Graphics and Vision, Graz University of Technology, Inffeldgasse 16, A-8010 Graz, Austria. hauswiesner@icg.tugraz.at

IEEE Transactions on Visualization and Computer Graphics
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PubMed
Summary
This summary is machine-generated.

This study enhances image-based visual hull rendering for dynamic scenes by identifying reusable data. New methods improve rendering performance, reducing execution time by up to 50% for slow-moving subjects.

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Area of Science:

  • Computer Vision
  • Computer Graphics
  • Real-time Rendering

Background:

  • Image-based visual hull rendering generates depth maps from silhouette images without explicit 3D models.
  • This method is efficient for dynamic scenes but struggles to exploit temporal coherence due to the lack of explicit data representations.
  • Dynamic scenes with human subjects exhibit smooth, sub-second motion, presenting an opportunity for performance optimization.

Purpose of the Study:

  • To analyze the image-based visual hull algorithm for identifying persistent intermediate information.
  • To derive novel methods that leverage this temporal information to enhance rendering performance.
  • To reduce computational redundancy in rendering dynamic scenes.

Main Methods:

  • Analysis of the image-based visual hull algorithm to identify temporally coherent intermediate data.
  • Development of new algorithms that exploit this identified information for performance gains.
  • Experimental evaluation of the proposed methods on dynamic scenes with human subjects.

Main Results:

  • Identification of intermediate information within the image-based visual hull algorithm that remains valid over time.
  • Development of methods that effectively exploit this temporal coherence to optimize rendering.
  • Achieved reduction in execution time by up to 25% for general dynamic scenes.
  • Achieved reduction in execution time by up to 50% for scenes with very slow user motion.

Conclusions:

  • The image-based visual hull algorithm can be optimized by explicitly representing and exploiting temporally coherent intermediate information.
  • The proposed methods offer significant performance improvements for rendering dynamic scenes, particularly those with smooth motion.
  • This research contributes to more efficient real-time rendering of dynamic environments.