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Related Experiment Video

Updated: May 7, 2026

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
06:02

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

Published on: October 6, 2020

A systematic review on the practice of evaluating visualization.

Tobias Isenberg1, Petra Isenberg, Jian Chen

  • 1INRIA.

IEEE Transactions on Visualization and Computer Graphics
|September 21, 2013
PubMed
Summary

This study systematically reviewed evaluation practices in IEEE Visualization papers. While image and algorithm evaluations remain dominant, participant-based evaluations, including work practices and reasoning, have steadily increased over time.

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Last Updated: May 7, 2026

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
06:02

Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

Published on: October 6, 2020

Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Data Visualization

Background:

  • Evaluation practices in visualization research are crucial for assessing tool effectiveness.
  • Understanding the evolution of these practices provides insights into community priorities.
  • Previous work by Lam et al. [2012] established a foundation for evaluating visualization research.

Purpose of the Study:

  • To systematically review and analyze evaluation practices in papers from the IEEE Visualization conference over ten years.
  • To understand the characteristics, goals, and evolution of evaluation methods used in the field.
  • To compare evaluation trends between the IEEE Visualization and IEEE Information Visualization conferences.

Main Methods:

  • Conducted a systematic literature review of ten years of papers from the IEEE Visualization conference.
  • Utilized and extended an existing coding scheme (Lam et al. [2012]) to categorize evaluation types and goals.
  • Analyzed the frequency and evolution of different evaluation methods over time.

Main Results:

  • Evaluations of resulting images and algorithm performance are consistently the most prevalent (80-90% of papers since 1997).
  • A steady increase in participant-based evaluations (performance, subjective feedback, work practices, analysis/reasoning) observed in recent years.
  • IEEE Visualization showed a more pronounced trend towards participant-based evaluations than IEEE Information Visualization until 2010, after which both conferences showed similar increases.

Conclusions:

  • The field shows a growing interest in user-centered evaluation methods beyond just visual output and algorithm efficiency.
  • Informal reporting of requirements analyses and domain-specific work practices hinders cross-comparison and external validity.
  • Further standardization in reporting user-centric evaluation details is needed to enhance the rigor and comparability of visualization research.