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Updated: May 7, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
Additional virtual reality training using Xbox Kinect in stroke survivors with hemiplegia
1From the Department of Public Health & Health Care Management, Inje Institute of Advanced Studies, Seoul, Republic of Korea (HS); and Department of Physical Therapy, Kyungnam University, Changwon-si, Republic of Korea (GL).
Virtual reality (VR) training using Xbox Kinect significantly improved upper extremity function in stroke survivors with hemiplegia. Further research is needed to confirm VR
Area of Science:
- Neurorehabilitation
- Rehabilitation Engineering
Background:
- Stroke survivors with hemiplegia often experience impaired upper extremity function.
- Conventional occupational therapy may not fully restore motor control and dexterity.
- Virtual reality offers a novel approach to enhance rehabilitation interventions.
Purpose of the Study:
- To evaluate the impact of additional virtual reality (VR) training using Xbox Kinect on upper extremity function in stroke survivors with hemiplegia.
- To assess improvements in range of motion, motor function, and gross manual dexterity.
Main Methods:
- A randomized controlled trial involving 40 participants with hemiplegia post-stroke.
- Experimental group: VR training (Xbox Kinect) + conventional occupational therapy.
- Control group: Conventional occupational therapy alone.
- Assessments included range of motion, Fugl-Meyer Assessment, and Box and Block Test at baseline and after 6 weeks.
Main Results:
- Both groups showed significant improvements in upper extremity range of motion, Fugl-Meyer Assessment, and Box and Block Test scores post-intervention.
- The VR group demonstrated significantly greater improvements in range of motion (excluding wrist), Fugl-Meyer Assessment, and Box and Block Test scores compared to the control group.
Conclusions:
- Additional VR training with Xbox Kinect enhanced upper extremity function in hemiplegic stroke survivors.
- The observed benefits might be partly attributed to increased total intervention time.
- Further investigation is warranted to fully elucidate the efficacy of Xbox Kinect for post-stroke rehabilitation.
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