Fully Immersive Virtual Reality Game-Based Training for an Adolescent with Spastic Diplegic Cerebral Palsy: A Case

Kyeongbong Lee1, HyeJin Oh2, GyuChang Lee3

  • 1Department of Physical Therapy, Kangwon National University, Samcheok 25949, Korea.

Summary

Fully immersive virtual reality (VR) game-based training improved motor function, balance, and gait in an adolescent with cerebral palsy. This VR intervention shows promise for enhancing mobility skills in pediatric patients.

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