A new virtual instrument for estimating punch velocity in combat sports
Abstract:
For improving the performance in combat sport, especially percussion, it is necessary achieving high velocity in punches and kicks. The aim of this study was to evaluate the applicability of 3D accelerometry in a Virtual Instrumentation System (VIS) designed for estimating punch velocity in combat sports. It was conducted in two phases: (1) integration of the 3D accelerometer with the communication interface and software for processing and visualization, and (2) applicability of the system. Fifteen karate athletes performed five gyaku zuki type punches (with reverse leg) using the accelerometer on the 3rd metacarpal on the back of the hand. It was performed nonparametric Mann-Whitney U-test to determine differences in the mean linear velocity among three punches performed sequentially (p <0.05). The maximum velocities measured varied in the range of 10 and 10.2 m/s and the mean velocities from 6 to 6.8 m/s. There was no difference on the mean velocity for the tested punches. The VIS demonstrated regularity and proper functionality for assessing punches in combat sport.
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