Related Experiment Video
Updated: May 6, 2026

13:40
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
16.1K
Video game playing, dependency and delinquency: A question of methodology?
M Abbott1, B Palmisano, M Dickerson
1Australian Institute for Gambling Research, University of Western Sydney, Macarthur, PO Box 555, 2560, Campbelltown.
Journal of Gambling Studies
|November 16, 2013
Summary
This study challenges previous findings on fruit machine gambling and delinquency in adolescents. It suggests that money spent on gaming, not time or dependency, is the key predictor of delinquency.
Area of Science:
- Psychology
- Criminology
- Media Studies
Background:
- Fisher (1992) reported an association between fruit machine gambling, dependency, and delinquency in adolescents.
- Methodological concerns exist regarding the use of heterogeneous measures in previous gambling research.
- Re-examining these associations with refined methods is crucial for accurate understanding.
Purpose of the Study:
- To methodologically challenge Fisher's (1992) findings using video game players.
- To investigate the relationship between gaming, dependency, and delinquency with improved variable differentiation.
- To identify significant predictors of delinquency among adolescent gamers.
Main Methods:
- Recruited 183 adolescents (11-16 years old) from amusement arcades.
- Administered a computerized questionnaire to assess gaming habits and delinquency.
- Employed multiple regression analysis to differentiate the impact of key variables.
Main Results:
- Fisher's (1992) results were initially replicated using similar analysis.
- Multiple regression revealed that only money spent, not time or impaired choice, significantly predicted delinquency.
- Video game playing and fruit machine gambling showed independent associations with delinquency, not mediated by dependency.
Conclusions:
- Delinquency in adolescents may be linked to higher disposable income for leisure activities.
- The methodology used suggests a need to re-examine prior conclusions on gaming and delinquency.
- Future research should utilize refined methods to accurately assess the impact of gaming on adolescent behavior.
Related Concept Videos
Group Design
9.3K
The most basic experimental design involves two groups: the experimental group and the control group. The two groups are designed to be the same except for one difference— experimental manipulation. The experimental group gets the experimental manipulation—that is, the treatment or variable being tested—and the control group does not. Since experimental manipulation is the only difference between the experimental and control groups, we can be sure that any differences between...
9.3K
Social Foundations of Self I: Play and Game
372
The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
372
Drug Dependence
1.9K
Medications are typically administered to achieve therapeutic effects. Some drugs can modify an individual's mood and perception, frequently resulting in various enjoyable experiences. However, this can result in drug dependency, a condition marked by continuous drug use despite potential negative consequences. Drug dependency primarily falls into two categories: psychological and physical dependence. Psychological dependence occurs when the pleasurable feelings induced by the drug...
1.9K
Drug Abuse and Addiction: Pharmacological Phenomena
1.6K
Drug dependence, abuse, and addiction are complex phenomena that can precipitate various abnormal states. Physical dependence refers to a state of pharmacological adaptation to a drug. This adaptation often results in tolerance—a reduced response to the drug after repeated administrations. When the drug use is abruptly stopped, withdrawal symptoms occur due to the body's need to readjust from the pharmacologically induced imbalance. However, tolerance and withdrawal symptoms do not...
1.6K
Archival Research
15.6K
Some researchers gain access to large amounts of data without interacting with a single research participant. Instead, they use existing records to answer various research questions. This type of research approach is known as archival research. Archival research relies on looking at past records or data sets to look for interesting patterns or relationships. For example, a researcher might access the academic records of all individuals who enrolled in college within the past ten years and...
15.6K
Social Scripts
8.7K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
8.7K

