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Visual attention for a desktop virtual environment with ambient scent.

Alexander Toet1, Martin G van Schaik

  • 1TNO Soesterberg, Netherlands ; Department of Information and Computing Sciences, University Utrecht Utrecht, Netherlands.

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Area of Science:

  • Environmental Psychology
  • Human-Computer Interaction
  • Sensory Perception

Background:

  • Odors can influence visual attention, potentially biasing perception towards congruent stimuli.
  • Virtual environments (VEs) offer controlled settings to study sensory influences on behavior.
  • Public disorder cues in VEs can evoke emotional and attentional responses.

Purpose of the Study:

  • To investigate if ambient odors (tar vs. cut grass) affect attention to signs of public disorder in a desktop virtual environment (VE).
  • To determine if odor-pleasantness influences the detection of negative environmental features.
  • To explore the role of odor-environment congruence in directing visual attention.

Main Methods:

  • Participants explored a VE depicting a suburban neighborhood with disorder cues.
  • Exposure to either room air (control), tar odor, or cut grass odor.
  • Participants reported observed disorder signs and associated emotional responses.

Main Results:

  • No significant effect of ambient odor on the detection of disorder or emotional responses was found.
  • Contrary to hypotheses, tar odor did not increase attention to disorder, nor did grass odor decrease it.
  • The study suggests the current VE paradigm may not effectively link ambient scents to virtual content.

Conclusions:

  • A stronger affective, semantic, or spatiotemporal link between VE content and ambient scents may be necessary to guide user attention.
  • Ambient odors might reflect the observer's overall physical environment rather than specific virtual elements.
  • Further research is needed to establish effective methods for integrating scent into virtual experiences to influence perception.