Related Experiment Video
Updated: May 2, 2026

Assessment of Social Cognition in Non-human Primates Using a Network of Computerized Automated Learning Device ALDM Test Systems
Published on: May 5, 2015
Presentation and validation of "The Learning Game," a tool to study associative learning in humans
James Byron Nelson1, Anton Navarro, Maria del Carmen Sanjuan
1University of the Basque Country, San Sebastian, Spain, Jamesbyron.nelson@ehu.es.
Abstract:
This article presents a 3-D science-fiction-based videogame method to study learning, and two experiments that we used to validate it. In this method, participants are first trained to respond to enemy spaceships (Stimulus 2, or S2) with particular keypresses, followed by transport to a new context (galaxy), where other manipulations can occur. During conditioning, colored flashing lights (Stimulus 1, or S1) can predict S2, and the response attached to S2 from the prior phase comes to be evoked by S1. In Experiment 1 we demonstrated that, in accord with previous findings from animals, conditioning in this procedure was positively related to the ratio of the time between trials to the time within a trial. Experiment 2 demonstrated the phenomena of extinction, timing, and renewal. Responding to S1 was slightly lost with a context change, and diminished over trials in the absence of S2. On early extinction trials, responding during S1 declined after the time that S2 normally occurred. Extinguished responding to S1 recovered robustly with a context change.
More Related Videos
05:15The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
Published on: February 19, 2018
08:05Measuring Statistical Learning Across Modalities and Domains in School-Aged Children Via an Online Platform and Neuroimaging Techniques
Published on: June 30, 2020
Related Concept Videos
Associative Learning
Classical conditioning, also known...
Cognitive Learning
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
Observational Learning
Purposive Learning
Avoidance Learning and Learned Helplessness
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
Introduction to Learning
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...