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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Antonios Liapis1, Georgios N Yannakakis, Julian Togelius
1Center for Computer Games Research, IT University of Copenhagen, Copenhagen, 2300, Denmark anli@itu.dk.
Constrained novelty search algorithms explore feasible and infeasible spaces using two populations. These methods generate more diverse game levels than existing approaches, with offspring boosting enhancing performance.
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