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Related Concept Videos

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Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
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Related Experiment Video

Updated: May 1, 2026

Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
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Does movement proficiency impact on exergaming performance?

Jess E Reynolds1, Ashleigh L Thornton1, Brendan S Lay1

  • 1School of Sport Science, Exercise and Health, University of Western Australia, M408 35 Stirling Highway, Crawley, WA 6009, Australia.

Human Movement Science
|March 27, 2014
PubMed
Summary
This summary is machine-generated.

Children with better gross motor skills, assessed by the Movement Assessment Battery for Children 2 (MABC-2), performed better in exergaming. This indicates exergames can recognize and reward real-world movement proficiency.

Keywords:
ChildrenExergamingFundamental movement skillsMotor processes

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Area of Science:

  • Pediatric Exercise Science
  • Motor Skill Development
  • Human-Computer Interaction

Background:

  • Consumer-level exergames are increasingly used for movement skill acquisition.
  • Understanding the link between real-world motor proficiency and virtual performance is crucial.

Purpose of the Study:

  • To investigate the relationship between movement proficiency and performance in virtual exergaming among children.
  • To determine if children with higher gross motor skills excel in exergaming tasks.

Main Methods:

  • Twenty-seven children (aged 10-15 years) participated.
  • Participants completed the Movement Assessment Battery for Children 2 (MABC-2).
  • Exergame performance was assessed using XBOX360 Kinect Sports tasks.

Main Results:

  • Significant correlations found between MABC-2 aiming/catching scores and exergame javelin/target kick performance.
  • Significant correlations observed between MABC-2 balance scores and exergame sprint/target kick performance.
  • Children with higher real-life gross motor skills generally performed better in related exergaming activities.

Conclusions:

  • Exergaming technology can translate real-life movements into gameplay, rewarding proficient movers.
  • Higher real-world movement proficiency may lead to better performance in exergames.
  • Proficient movers might benefit from exergames due to their movement skills or adaptability.