Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Design Example: Traverse Angle Computations01:25

Design Example: Traverse Angle Computations

453
Traverse angle computations are a critical component of surveying, used to compute the internal angles within a closed traverse. A traverse consists of a series of connected lines forming a closed loop, often used for land boundary delineation or mapping. Calculating the internal angles ensures accuracy in the traverse geometry and is essential for checking survey data integrity.The process begins with known azimuths and bearings of the traverse sides. Internal angles at each vertex are...
453
Design Consideration01:22

Design Consideration

680
Designing a structure involves a series of considerations, primarily the material's ultimate strength, calculated through tests that measure changes under increased force until the material reaches its breaking point or limit. The ultimate load, where the material breaks, is divided by its original cross-sectional area, resulting in the ultimate normal stress or strength. The ultimate shearing stress is another significant factor taken into account.
The factor of safety is another key...
680
Impression Management Techniques I: Managing Appearances01:29

Impression Management Techniques I: Managing Appearances

296
Appearance is a multidimensional aspect of self-presentation that encompasses observable attributes such as clothing, grooming, speech, and nonverbal behavior. These elements are often strategically managed to align with socially constructed expectations in different settings. For instance, individuals tailor their appearance during job interviews, social gatherings, or athletic events to meet the perceived norms of those environments.Contextual Adaptation and Social SignalsThe research...
296
Design Example: Designing Water Slide01:18

Design Example: Designing Water Slide

794
When designing a water slide, controlling the speed of water flow is crucial for rider safety while maintaining an exciting experience. As water flows down the slide, gravity causes it to accelerate, with its speed at the bottom depending on the height from which it starts. The higher the slide, the more potential energy the water has at the top, which is converted into kinetic energy as it descends, increasing its speed.
Bernoulli's principle determines the water's velocity along the slide....
794

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

b/Surf: Interactive Bézier Splines on Surface Meshes.

IEEE transactions on visualization and computer graphics·2022
Same author

Survey and Evaluation of Neural 3D Shape Classification Approaches.

IEEE transactions on pattern analysis and machine intelligence·2021
Same author

Robust and practical measurement of volume transport parameters in solid photo-polymer materials for 3D printing.

Optics express·2021
Same author

[The fabrication and related properties study of chitosan-poly (lactide-co-glycolide) double-walled microspheres loaded with nerve growth factor].

Zhongguo xiu fu chong jian wai ke za zhi = Zhongguo xiufu chongjian waike zazhi = Chinese journal of reparative and reconstructive surgery·2020
Same author

Survey of Markov Chain Monte Carlo Methods in Light Transport Simulation.

IEEE transactions on visualization and computer graphics·2018
Same author

LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs.

IEEE computer graphics and applications·2018

Related Experiment Video

Updated: Apr 30, 2026

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
07:12

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

Published on: April 11, 2025

1.0K

Evaluating progressive-rendering algorithms in appearance design tasks.

Jiawei Ou, Ondrej Karlik, Jaroslav Křivánek

    IEEE Computer Graphics and Applications
    |May 9, 2014
    PubMed
    Summary

    This study found that users preferred path tracing algorithms over progressive photon mapping and virtual-point-light rendering for appearance design tasks. User performance was not significantly impacted by the rendering algorithm used.

    More Related Videos

    Creating Objects and Object Categories for Studying Perception and Perceptual Learning
    14:38

    Creating Objects and Object Categories for Studying Perception and Perceptual Learning

    Published on: November 2, 2012

    13.6K
    Visualizing Visual Adaptation
    04:43

    Visualizing Visual Adaptation

    Published on: April 24, 2017

    8.6K

    Related Experiment Videos

    Last Updated: Apr 30, 2026

    Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
    07:12

    Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss

    Published on: April 11, 2025

    1.0K
    Creating Objects and Object Categories for Studying Perception and Perceptual Learning
    14:38

    Creating Objects and Object Categories for Studying Perception and Perceptual Learning

    Published on: November 2, 2012

    13.6K
    Visualizing Visual Adaptation
    04:43

    Visualizing Visual Adaptation

    Published on: April 24, 2017

    8.6K

    Area of Science:

    • Computer Graphics
    • Human-Computer Interaction

    Background:

    • Progressive rendering is an emerging alternative to precomputation for appearance design.
    • Early stages of progressive algorithms often display visual artifacts.
    • The impact of these artifacts on user performance in appearance design is not well understood.

    Purpose of the Study:

    • To investigate the effects of visual artifacts from progressive rendering algorithms on user performance in appearance design tasks.
    • To compare user preferences and performance across different progressive rendering techniques.

    Main Methods:

    • A user study was conducted with novice and expert participants.
    • Tasks involved lighting and material editing using four algorithms: random path tracing, quasirandom path tracing, progressive photon mapping, and virtual-point-light rendering.

    Main Results:

    • Both novice and expert users strongly preferred path tracing algorithms (random and quasirandom) over progressive photon mapping and virtual-point-light rendering.
    • No significant preference was found between random and quasirandom path tracing.
    • Similarly, no significant preference was found between progressive photon mapping and virtual-point-light rendering.
    • User workflow did not differ significantly across the four algorithms.

    Conclusions:

    • Path tracing algorithms are superior for user experience in appearance design compared to progressive photon mapping and VPL rendering.
    • Visual artifacts in early rendering stages do not significantly hinder user performance but influence preference.
    • Further research could explore artifact mitigation strategies to improve user experience with other progressive methods.