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Augmented reality cube game for cognitive training: an interaction study.

Costas Boletsis1, Simon Mccallum1

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Cognitive games may slow cognitive decline. This study tested an Augmented Reality (AR) cognitive training game using cubes, finding users adapted to the AR environment despite marker occlusion challenges.

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Area of Science:

  • Neuroscience
  • Human-Computer Interaction
  • Game Design

Background:

  • Mild cognitive impairment (MCI) may be delayed by cognitive activities.
  • Digital games offer cognitive challenge and sustained engagement for therapeutic effects.
  • Emerging technologies like Augmented Reality (AR) enable personalized cognitive training.

Purpose of the Study:

  • To introduce an AR cognitive training game using cubes as input.
  • To evaluate the feasibility and user experience of cube-based AR interaction for cognitive training.

Main Methods:

  • Development of an AR cognitive training game with cube manipulation.
  • Pilot study to assess user interaction with AR cubes.
  • Analysis of user adaptation and technical challenges like marker occlusion.

Main Results:

  • Identified marker occlusion as a significant challenge in the AR system.
  • Demonstrated that novice AR users can adapt to the AR environment within a few sessions.
  • Collected preliminary data on user interaction with the AR cognitive training game.

Conclusions:

  • AR cognitive training games show potential for engaging users in cognitive activities.
  • Further development is needed to address technical issues like marker occlusion for robust AR cognitive interventions.
  • User adaptation suggests feasibility for future AR-based cognitive training applications.