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Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
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Positive reinforcement is a powerful method for teaching new behaviors to both animals and humans. B.F. Skinner demonstrated this with his experiments using rats in a Skinner box. When a rat pressed a lever, it received a food pellet. This immediate reward encouraged the rat to repeat the behavior. This method, where a reward follows every instance of the behavior, is known as continuous reinforcement. It is highly effective for establishing new behaviors quickly.
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Related Experiment Video

Updated: Apr 27, 2026

Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models
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Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models

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Multiagent reinforcement learning with unshared value functions.

Yujing Hu, Yang Gao, Bo An

    IEEE Transactions on Cybernetics
    |July 12, 2014
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces Negotiation-based Q-learning (NegoQ), an efficient multiagent reinforcement learning (MARL) algorithm. NegoQ avoids sharing value functions, enabling faster learning of equilibrium policies in various games.

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    Last Updated: Apr 27, 2026

    Virtual Agent for Real-Time Motivational Interviewing by Integrating Adaptive Nonverbal Behavior and Language Models
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    Area of Science:

    • Artificial Intelligence
    • Game Theory
    • Multiagent Reinforcement Learning (MARL)

    Background:

    • Equilibrium-based MARL combines reinforcement learning and game theory.
    • Existing algorithms require computationally expensive mixed strategy equilibria and value function sharing, posing privacy and safety concerns.

    Purpose of the Study:

    • Develop novel and efficient MARL algorithms that do not require agents to share value functions.
    • Explore pure strategy equilibrium solution concepts as alternatives to computationally expensive mixed strategy equilibria.

    Main Methods:

    • Utilized three types of pure strategy profiles: Nash equilibrium, equilibrium-dominating strategy profile, and nonstrict equilibrium-dominating strategy profile.
    • Proposed a multistep negotiation process for finding pure strategy equilibria without value function sharing.
    • Introduced the Negotiation-based Q-learning (NegoQ) algorithm.

    Main Results:

    • NegoQ learns equilibrium policies significantly faster than existing MARL algorithms like correlated Q-learning and Nash Q-learning in grid-world games.
    • NegoQ demonstrated strong performance in team Markov games, such as pursuit games, rivaling team-task-oriented algorithms.

    Conclusions:

    • NegoQ offers an efficient and privacy-preserving approach to equilibrium-based MARL.
    • The proposed negotiation process effectively finds pure strategy equilibria, broadening the applicability of MARL.