Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Observational Learning01:12

Observational Learning

1.5K
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
1.5K
Purposive Learning01:22

Purposive Learning

691
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
691
Cognitive Learning01:21

Cognitive Learning

1.6K
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
1.6K
Associative Learning01:27

Associative Learning

2.1K
Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
2.1K
Avoidance Learning and Learned Helplessness01:14

Avoidance Learning and Learned Helplessness

4.2K
Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
4.2K
Steps in the Modeling Process01:14

Steps in the Modeling Process

860
Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
860

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Action video game playing impacts occupational screening for high-stakes professionals.

Communications psychology·2026
Same author

All Is Relative-A Call for Considering "Physiologically Informed" Control Conditions to Improve the Mechanistic Understanding of the Effects of Physical Exercise on Cognition.

Scandinavian journal of psychology·2026
Same author

PLFest: A New Platform for Accessible, Reproducible, and Open Perceptual Learning Research.

Journal of cognitive enhancement : towards the integration of theory and practice·2026
Same author

A novel multidimensional dynamic difficulty adjustment algorithm: Use case in a cognitive training video game.

Psychological methods·2026
Same author

Comparative study of modified vs. traditional sacroiliac screw techniques in day type II crescent fracture dislocation of the pelvis.

Frontiers in surgery·2025
Same author

Synchronous reluctance motor speed control based on multivariable Super-Twisting.

Scientific reports·2025
Same journal

An Introduction to Rational Constructivism in Cognitive Development.

Topics in cognitive science·2026
Same journal

Fungal Memory and Minimal Cognition.

Topics in cognitive science·2026
Same journal

Limits to Language Prediction: Findings From Diverse Populations.

Topics in cognitive science·2026
Same journal

There Is More Than Meets the Eye: The Dual Role of Perception in Shaping Color Lexicons.

Topics in cognitive science·2026
Same journal

Inference and Imagination.

Topics in cognitive science·2026
Same journal

Gesture Use Across Different Concepts: Focusing on Cross-Linguistic Diversity.

Topics in cognitive science·2026
See all related articles

Related Experiment Video

Updated: Apr 25, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K

Perceptual learning during action video game playing.

C Shawn Green1, Renjie Li, Daphne Bavelier

  • 1Department of Psychology, Center for Cognitive Sciences, University of MinnesotaDepartment of Brain and Cognitive Sciences, Center for Visual Science, University of Rochester.

Topics in Cognitive Science
|August 29, 2014
PubMed
Summary
This summary is machine-generated.

Playing action video games improves perceptual skills, including attention and stimulus identification. Training studies confirm a causal link between video game play and enhanced cognitive processing.

Keywords:
Perceptual learningVideo games

More Related Videos

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

551.1K
Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.0K

Related Experiment Videos

Last Updated: Apr 25, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K
Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

551.1K
Stereoacuity Improvement using Random-Dot Video Games
06:25

Stereoacuity Improvement using Random-Dot Video Games

Published on: January 14, 2020

15.0K

Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Action video games demonstrably enhance perceptual task performance.
  • These enhancements extend to attentional resource allocation and rapid stimulus identification.
  • Previous research established a causative link through training studies.

Purpose of the Study:

  • To investigate the mechanisms underlying perceptual enhancements from action video game play.
  • To evaluate the role of attention versus broader perceptual learning models.
  • To identify potential neural correlates of these observed behavioral changes.

Main Methods:

  • Review of existing literature on action video game effects.
  • Analysis of behavioral data from training studies.
  • Exploration of perceptual learning models.

Main Results:

  • Action video game play significantly improves various perceptual abilities.
  • Attention alone does not fully explain all observed enhancements.
  • Behavioral modeling suggests improved template formation or statistical extraction by players.

Conclusions:

  • Action video game play induces broad perceptual learning.
  • Learning may involve higher-level cognitive areas for information integration and action selection.
  • Further research is needed to rule out contributions from low-level sensory areas.