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Updated: Apr 18, 2026

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
Published on: August 15, 2020
Online learning and control of attraction basins for the development of sensorimotor control strategies
Antoine de Rengervé1, Pierre Andry, Philippe Gaussier
1ETIS Laboratory, ENSEA/Cergy-Pontoise University, CNRS, 95000, Cergy Pontoise, France, rengerve@ensea.fr.
Abstract:
Imitation and learning from humans require an adequate sensorimotor controller to learn and encode behaviors. We present the Dynamic Muscle Perception-Action(DM-PerAc) model to control a multiple degrees-of-freedom (DOF) robot arm. In the original PerAc model, path-following or place-reaching behaviors correspond to the sensorimotor attractors resulting from the dynamics of learned sensorimotor associations. The DM-PerAc model, inspired by human muscles, permits one to combine impedance-like control with the capability of learning sensorimotor attraction basins. We detail a solution to learn incrementally online the DM-PerAc visuomotor controller. Postural attractors are learned by adapting the muscle activations in the model depending on movement errors. Visuomotor categories merging visual and proprioceptive signals are associated with these muscle activations. Thus, the visual and proprioceptive signals activate the motor action generating an attractor which satisfies both visual and proprioceptive constraints. This visuomotor controller can serve as a basis for imitative behaviors. In addition, the muscle activation patterns can define directions of movement instead of postural attractors. Such patterns can be used in state-action couples to generate trajectories like in the PerAc model. We discuss a possible extension of the DM-PerAc controller by adapting the Fukuyori's controller based on the Langevin's equation. This controller can serve not only to reach attractors which were not explicitly learned, but also to learn the state/action couples to define trajectories.
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