Related Experiment Video
Updated: Apr 13, 2026

Controlled Rotation of Human Observers in a Virtual Reality Environment
Published on: April 21, 2022
3-D gaming environment preferences: Inversion of the Y-axis
Timothy B Frischmann1, Mustapha Mouloua1, Katelyn Procci1
1a Department of Psychology , University of Central Florida , Orlando , USA.
Abstract:
Differences between preference groups based on the control scheme of the Y-axis or pitch (either default or inverted) in 3-D gaming were explored both with measures of pre-existing traits, as well as reactions to a short gaming session. Participants who preferred to invert the Y-axis controls showed significantly greater overall tendency for immersion than the non-inverters. Similarly, the participants who inverted the Y-axis also reported significantly higher levels of presence in the gaming task than the non-inverter. Finally, when participants' controls in the gaming task were mismatched to their preference, they exhibited significantly higher perceived workload in the gaming task. Implications of these findings focus on determining a basis for differences in the population, and how these differences may impact spatial reasoning and task-specific training, especially in aviation.
Practitioner Summary:
Differing preferences for controlling a user’s visual perspective in a three-dimensional virtual environment were shown to exist in the population, with indications of increased workload when randomly assigned to use a non-preferred control scheme. These control preferences showed evidence of association with the user’s tendency for immersion in virtual environments.
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