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Published on: June 11, 2012
Effect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic Children
Fatemeh Ebrahimpour1, Narges Sadeghi1, Mostafa Najafi2
1Department of Nursing, Isfahan (Khorasgan) Branch, Islamic Azad University, Isfahan, IR Iran.
Insights
Interactive computer games significantly reduced behavioral distress from daily insulin injections in children with type 1 diabetes. This intervention offers a promising, engaging approach to managing injection-related anxiety for young patients.
Area of Science:
- Pediatric Endocrinology
- Behavioral Psychology
- Medical Technology
Background:
- Daily insulin injections cause significant stress for children with diabetes and their families.
- Managing behavioral distress associated with injections is crucial for treatment adherence.
Purpose of the Study:
- To evaluate the effectiveness of an interactive computer game in mitigating behavioral distress during insulin injections.
- To assess the impact of gamification on the psychological well-being of pediatric patients with type 1 diabetes.
Main Methods:
- A randomized clinical trial involving 30 children (ages 3-12) with type 1 diabetes requiring daily insulin.
- Intervention group played an interactive computer game for one week; control group received no intervention.
- Behavioral distress was measured using the Observational Scale of Behavioral Distress-Revised (OSBD-R) pre-, during-, and post-intervention.
Main Results:
- The intervention group showed a statistically significant decrease in behavioral distress over time (P = 0.001).
- The control group did not exhibit a significant change in distress levels over the same period (P = 0.08).
- A significant difference in mean distress scores was observed between the intervention and control groups (P = 0.03).
Conclusions:
- Interactive computer games can effectively reduce behavioral distress associated with insulin injections in children with type 1 diabetes.
- This gamified approach shows potential as an adjunct therapy for improving the injection experience in pediatric diabetes care.
Background:
Diabetic children and their families experience high level stress because of daily insulin injection.
Objectives:
This study was conducted to investigate the impact of an interactive computer game on behavioral distress due to insulin injection among diabetic children.
Patients And Methods:
In this clinical trial, thirty children (3-12 years) with type 1 diabetes who needed daily insulin injection were recruited and allocated randomly into two groups. Children in intervention groups received an interactive computer game and asked to play at home for a week. No special intervention was done for control group. The behavioral distress of groups was assessed before, during and after the intervention by Observational Scale of Behavioral Distress-Revised (OSBD-R).
Results:
Repeated measure ANOVA test showed no significantly difference of OSBD-R over time for control group (P = 0.08), but this changes is signification in the study group (P = 0.001). Comparison mean score of distress were significantly different between two groups (P = 0.03).
Conclusions:
According to the findings, playing interactive computer game can decrease behavioral distress induced by insulin injection in type 1 diabetic children. It seems this game can be beneficial to be used alongside other interventions.
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