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Updated: Apr 1, 2026

Perceptual and Category Processing of the Uncanny Valley Hypothesis' Dimension of Human Likeness: Some Methodological Issues
Published on: June 3, 2013
Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not
Karl F MacDorman1, Debaleena Chattopadhyay1
1Indiana University School of Informatics and Computing, 535 West Michigan St., Indianapolis, IN 46202, USA.
Inconsistencies in visual realism heighten the uncanny valley effect for humans and animals, making them appear eerier. This study explored realism consistency in artificial replicas to understand viewer perception and emotional responses.
Area of Science:
- Psychology
- Human-Computer Interaction
- Robotics
Background:
- The uncanny valley describes the eerie feeling evoked by near-human replicas.
- Masahiro Mori (1970) linked this to inconsistent realism between human and non-human features.
- Ernst Jentsch (1906) proposed ambiguity and category uncertainty as drivers of unease.
Purpose of the Study:
- To investigate if reduced realism consistency in visual features amplifies the uncanny valley effect.
- To test competing theories on the causes of the uncanny valley phenomenon.
Main Methods:
- Conducted three experimental rounds with 548 participants.
- Participants categorized and rated stimuli (humans, animals, objects) varying in realism.
- Manipulated realism consistency in specific feature sets (e.g., eyes-mouth, skin-nose).
Main Results:
- Reduced realism consistency significantly increased eeriness and coldness perceptions for humans and animals.
- Objects did not exhibit a similar increase in negative emotional response.
- High category uncertainty did not correlate with heightened uncanny valley perceptions, refuting Jentsch's theory.
Conclusions:
- Visual realism inconsistency is a key factor driving the uncanny valley effect in human and animal replicas.
- The findings support Mori's theory over Jentsch's regarding the primary cause of the uncanny valley.
- Understanding these perceptual mechanisms is crucial for designing more acceptable artificial entities.
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