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CREATING A SERIOUS GAME FOR HEALTH.
Journal of Health and Human Services Administration
|October 8, 2015
Summary
Serious games for health improve patient self-management skills and healthcare interactions. eSMART-HD was developed to enhance communication and engagement for patients with chronic disorders.
Area of Science:
- Health Informatics
- Digital Health
- Patient Education
Background:
- Rising prevalence and cost of chronic illnesses necessitate innovative care strategies.
- Effective patient self-management is crucial for improving health outcomes.
- Serious games offer an engaging platform for health education and behavior change.
Purpose of the Study:
- To describe the development of eSMART-HD, a serious game for health.
- To enhance patient-provider interactions for individuals with chronic disorders.
- To leverage technology for improved chronic disease self-management.
Main Methods:
- Game design principles applied to health education.
- Focus on interactive elements to support learning.
- Consideration of factors influencing patient engagement and behavior change.
Main Results:
- Development of eSMART-HD, a serious game tailored for chronic disorder self-management.
- Incorporation of strategies to foster better patient-provider communication.
- Design focused on engaging and entertaining health-related experiences.
Conclusions:
- Serious games like eSMART-HD hold potential for improving chronic disease self-management.
- Engaging digital tools can support health behavior change and patient education.
- Further development and evaluation of eSMART-HD are warranted to assess its impact on patient outcomes.
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