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Updated: Mar 30, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
The Effectiveness of Gaze-Contingent Control in Computer Games
Paul A Orlov1, Nikolay Apraksin2
1University of Eastern Finland, School of Computing, Joensuu, Finland Peter the Great St.Petersburg Polytechnic University, Department of Engineering Graphics and Design, St.Petersburg, Russia paul.a.orlov@gmail.com.
Abstract:
Eye-tracking technology and gaze-contingent control in human-computer interaction have become an objective reality. This article reports on a series of eye-tracking experiments, in which we concentrated on one aspect of gaze-contingent interaction: Its effectiveness compared with mouse-based control in a computer strategy game. We propose a measure for evaluating the effectiveness of interaction based on "the time of recognition" the game unit. In this article, we use this measure to compare gaze- and mouse-contingent systems, and we present the analysis of the differences as a function of the number of game units. Our results indicate that performance of gaze-contingent interaction is typically higher than mouse manipulation in a visual searching task. When tested on 60 subjects, the results showed that the effectiveness of gaze-contingent systems over 1.5 times higher. In addition, we obtained that eye behavior stays quite stabile with or without mouse interaction.

