Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Design Example: Resistive Touchscreen01:14

Design Example: Resistive Touchscreen

877
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
877
Introduction to Learning01:18

Introduction to Learning

1.6K
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
1.6K
Fixed Action Patterns01:06

Fixed Action Patterns

18.1K
A fixed action pattern (FAP) is a specific, hard-wired sequence of behaviors that occurs in response to an external stimulus, called a sign stimulus. The behavior is “fixed” because it is essentially unchangeable—proceeding similarly across individuals of a species every time it occurs.
18.1K
What is Behavior?00:54

What is Behavior?

10.4K
Behaviors are actions that an organism engages in—they can be related to finding food, reproducing, defending against threats, and many other possible actions. Behaviors include activities related to the environment around the animal—such as migration—as well as social interactions within a species or population. Many behaviors involve motor output—that is, muscle movements—while others involve less visible actions, such as learning.
10.4K
Surveys02:16

Surveys

17.2K
Often, psychologists develop surveys as a means of gathering data. Surveys are lists of questions to be answered by research participants, and can be delivered as paper-and-pencil questionnaires, administered electronically, or conducted verbally. Generally, the survey itself can be completed in a short time, and the ease of administering a survey makes it easy to collect data from a large number of people.
17.2K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

The Effect of Relevance on Children's Multiple Text Reading: Evidence From Eye Movements.

Scandinavian journal of psychology·2026
Same author

VR-guided deep breathing during needle procedures in children.

Scientific reports·2026
Same author

Extended Reality in Medical Diagnosis and Surgical Planning.

Studies in health technology and informatics·2026
Same author

When does movement help touch? Interstimulus separation and task difficulty in vibrotactile frequency discrimination.

i-Perception·2026
Same author

Ethical Considerations for Researchers' Well-Being in the Development Process of Virtual Reality Scenarios for Child Emotional Maltreatment.

Science and engineering ethics·2026
Same author

Effects of multisensory packaging on taste perception, emotional responses, and willingness to pay for chocolate.

Scientific reports·2025

Related Experiment Video

Updated: Mar 29, 2026

Eye-tracking Technology and Data-mining Techniques used for a Behavioral Analysis of Adults engaged in Learning Processes
10:43

Eye-tracking Technology and Data-mining Techniques used for a Behavioral Analysis of Adults engaged in Learning Processes

Published on: June 10, 2021

5.9K

Identifying User Interaction Patterns in E-Textbooks.

Santeri Saarinen1, Tomi Heimonen1, Markku Turunen1

  • 1TAUCHI, School of Information Sciences, University of Tampere, Kanslerinrinne 1, 33014 Tampere, Finland.

Thescientificworldjournal
|November 26, 2015
PubMed
Summary

This study introduces a new e-textbook architecture with concept maps and indexes. Concept maps enabled faster user interaction, revealing distinct user types and offering deeper insights into e-textbook usage.

More Related Videos

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones
05:42

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones

Published on: October 5, 2020

3.8K
Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention
06:37

Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention

Published on: December 15, 2023

5.6K

Related Experiment Videos

Last Updated: Mar 29, 2026

Eye-tracking Technology and Data-mining Techniques used for a Behavioral Analysis of Adults engaged in Learning Processes
10:43

Eye-tracking Technology and Data-mining Techniques used for a Behavioral Analysis of Adults engaged in Learning Processes

Published on: June 10, 2021

5.9K
An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones
05:42

An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones

Published on: October 5, 2020

3.8K
Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention
06:37

Author Spotlight: Addressing Technical and Subjective Challenges in Measuring Classroom Attention

Published on: December 15, 2023

5.6K

Area of Science:

  • Human-Computer Interaction
  • Educational Technology
  • Information Science

Background:

  • Traditional e-textbooks often lack intuitive navigation, hindering user engagement.
  • Understanding user interaction patterns is crucial for improving digital learning environments.

Purpose of the Study:

  • To evaluate a novel e-textbook architecture featuring both an index and a concept map.
  • To identify user types based on interaction sequences within the e-textbook.
  • To compare the effectiveness of concept map navigation versus traditional index navigation.

Main Methods:

  • A user study was conducted with 99 university students using the new e-textbook architecture.
  • User interaction sequences were captured and analyzed to identify distinct usage patterns.
  • Statistical analysis was employed to compare interaction initiation times between the concept map and index interfaces.

Main Results:

  • Three primary user types were identified: passive users, term clickers, and concept map users.
  • Users interacting with the concept map interface initiated engagement significantly sooner than those using the index.
  • Analysis of interaction patterns provided richer insights into e-textbook use compared to summative evaluations.

Conclusions:

  • The proposed e-textbook architecture, particularly the concept map feature, enhances user engagement and interaction speed.
  • Analyzing user interaction patterns offers a more nuanced understanding of e-textbook usability and user behavior.
  • This research suggests a shift towards interaction-based analysis for optimizing digital educational tools.