Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Computer Vision-Based Classification of Manual Wheelchair Propulsion Patterns.

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society·2026
Same author

Evaluation of visual augmented feedback on manual wheelchair (MWC) users' wheelchair propulsion pattern in a MWC simulator to enhance training outcomes: a pilot study.

Disability and rehabilitation. Assistive technology·2026
Same author

Improvement of powered wheelchair driving performance during virtual simulator training.

Disability and rehabilitation. Assistive technology·2026
Same author

Turning Strategies While Walking on an Omnidirectional Treadmill With Virtual Reality.

IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society·2025
Same author

Predicting walking capacity, walking performance, and life space mobility using socket comfort in lower-limb prosthesis users.

Clinical rehabilitation·2025
Same author

A mapping review of good practices of participatory research for an impactful collaboration in disabilities studies.

Disability and rehabilitation·2025

Related Experiment Video

Updated: Mar 26, 2026

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
13:44

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy

Published on: August 8, 2011

14.8K

Powered wheelchair simulator development: implementing combined navigation-reaching tasks with a 3D hand motion

Gordon Tao1,2, Philippe S Archambault3,4

  • 1School of Physical and Occupational Therapy, McGill University, 3654 prom Sir-William-Osler, Montréal, QC, H3G 1Y5, Canada. taogordon@gmail.com.

Journal of Neuroengineering and Rehabilitation
|January 21, 2016
PubMed
Summary
This summary is machine-generated.

Virtual reality (VR) powered wheelchair (PW) simulators can train navigation and reaching skills. While VR showed similar strategies to real-world performance, it had more errors and longer task times, indicating potential for rehabilitation training.

More Related Videos

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
09:46

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

Published on: May 10, 2012

13.2K
WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

Published on: August 15, 2020

5.5K

Related Experiment Videos

Last Updated: Mar 26, 2026

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy
13:44

Haptic/Graphic Rehabilitation: Integrating a Robot into a Virtual Environment Library and Applying it to Stroke Therapy

Published on: August 8, 2011

14.8K
MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
09:46

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions

Published on: May 10, 2012

13.2K
WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control
08:18

WheelCon: A Wheel Control-Based Gaming Platform for Studying Human Sensorimotor Control

Published on: August 15, 2020

5.5K

Area of Science:

  • Rehabilitation Engineering
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Powered wheelchair (PW) training combining navigation and reaching is challenging.
  • Virtual reality (VR) simulators offer a feasible alternative for remote or clinical rehabilitation.
  • This study assessed a low-cost magnetic hand motion controller for reaching tasks in the McGill Immersive Wheelchair (miWe) simulator.

Purpose of the Study:

  • To evaluate the feasibility of a VR simulator for combined navigation and reaching tasks.
  • To compare task performance and user presence in VR versus the real world (RW).
  • To assess the potential of VR for PW user rehabilitation.

Main Methods:

  • Twelve experienced PW users performed three navigation-reaching tasks in both RW and VR.
  • The iGroup Presence Questionnaire (IPQ) assessed user presence in VR.
  • Task performance concordance and behavioral analysis (Cohen's Kappa) were used to compare RW and VR environments.

Main Results:

  • User presence scores in VR were higher in the involvement domain compared to previous miWe data.
  • Navigation and reaching behaviors showed moderate to excellent agreement between VR and RW (K > 0.4).
  • VR resulted in a higher risk of collisions and reaching errors, longer task times, and more discreet movements for specific tasks.

Conclusions:

  • Despite poorer kinematic performance in VR, users employed similar strategies to RW.
  • The reaching component is a promising addition to the miWe training simulator.
  • Future development should address limitations for enhanced VR rehabilitation training.