Driving while using a smartphone-based mobility application: Evaluating the impact of three multi-choice user interfaces on visual-manual distraction
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Updated: Mar 26, 2026

Measuring the Switch Cost of Smartphone Use While Walking
Published on: April 30, 2020
N Louveton1, R McCall2, V Koenig3
1Interdisciplinary Centre for Security, Reliability and Trust, Weicker Building, Université du Luxembourg, 4, Rue Alphonse Weicker, L-2721 Luxembourg, Luxembourg.
Abstract:
Innovative in-car applications provided on smartphones can deliver real-time alternative mobility choices and subsequently generate visual-manual demand. Prior studies have found that multi-touch gestures such as kinetic scrolling are problematic in this respect. In this study we evaluate three prototype tasks which can be found in common mobile interaction use-cases. In a repeated-measures design, 29 participants interacted with the prototypes in a car-following task within a driving simulator environment. Task completion, driving performance and eye gaze have been analysed. We found that the slider widget used in the filtering task was too demanding and led to poor performance, while kinetic scrolling generated a comparable amount of visual distraction despite it requiring a lower degree of finger pointing accuracy. We discuss how to improve continuous list browsing in a dual-task context.
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High-Level and Low-Level Awareness

