Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

2.6K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
2.6K
Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device01:30

Design Example: Identifying the Locations of Monuments in the Field Using Global Positioning System Device

449
Surveyors use Global Positioning System (GPS) technology to measure the precise location and elevation of points on Earth. In a recent survey, GPS receivers were used to determine the coordinates and elevations of two park monuments. The process involved careful mission planning, data collection, and correction to ensure accuracy. The survey began with mission planning to identify optimal satellite visibility and minimize Position Dilution of Precision (PDOP). A geodetic control point...
449
Vision01:24

Vision

61.4K
Vision is the result of light being detected and transduced into neural signals by the retina of the eye. This information is then further analyzed and interpreted by the brain. First, light enters the front of the eye and is focused by the cornea and lens onto the retina—a thin sheet of neural tissue lining the back of the eye. Because of refraction through the convex lens of the eye, images are projected onto the retina upside-down and reversed.
61.4K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Trained Immunity in Neutrophils and Mononuclear Phagocytes: Mechanisms and Pathophysiological Functions.

Cells·2026
Same author

Editorial: Design and synthesis of natural antibacterial derivatives.

Frontiers in pharmacology·2026
Same author

Impact of Yuehua Decoction on quality of life and safety in multidrug-resistant tuberculosis: a prospective cohort study using multivariable regression analysis.

Frontiers in medicine·2026
Same author

Interferon regulatory factor 5 associated neutrophil reprogramming by trained immunity protects against lethal-dose bacterial sepsis.

Drug resistance updates : reviews and commentaries in antimicrobial and anticancer chemotherapy·2026
Same author

Integrating Multi-Omics Atlas to Uncover Genetic and Epigenetic Mechanisms and Reveal Cell State Evolution Across Ecotypes in Male Urological Cancers.

International journal of molecular sciences·2026
Same author

Common and distinct neurofunctional signatures of dynamic naturalistic emotion regulation strategies.

Nature communications·2026

Related Experiment Video

Updated: Mar 24, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
09:01

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

Published on: March 27, 2013

15.0K

A Wearable Virtual Usher for Vision-Based Cognitive Indoor Navigation.

Liyuan Li, Qianli Xu, Vijay Chandrasekhar

    IEEE Transactions on Cybernetics
    |March 9, 2016
    PubMed
    Summary

    This study introduces a wearable virtual usher for indoor navigation using egocentric vision. The system enhances cognitive wayfinding accuracy by over 13% compared to traditional methods.

    More Related Videos

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    2.8K
    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
    06:28

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

    Published on: August 26, 2018

    6.4K

    Related Experiment Videos

    Last Updated: Mar 24, 2026

    Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
    09:01

    Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind

    Published on: March 27, 2013

    15.0K
    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
    06:17

    Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

    Published on: January 26, 2024

    2.8K
    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
    06:28

    A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

    Published on: August 26, 2018

    6.4K

    Area of Science:

    • Cognitive Science
    • Artificial Intelligence
    • Computer Vision
    • Mobile Computing

    Background:

    • Indoor navigation presents challenges due to complex environments and reliance on egocentric visual perception.
    • Existing methods often lack adaptability to dynamic conditions and real-time environmental changes.

    Purpose of the Study:

    • To develop a wearable virtual usher for cognitive indoor navigation.
    • To create a novel computational framework for wayfinding using egocentric visual input.
    • To improve navigation accuracy and user experience in indoor environments.

    Main Methods:

    • Proposed a computational framework including context, route, and process models for cognitive wayfinding.
    • Utilized a hierarchical structure for representing indoor scene context knowledge.
    • Developed a dynamic Bayesian network (DBN) model with an online adaptation algorithm for real-time navigation.

    Main Results:

    • The self-adaptive DBN model demonstrated over 13% improvement in navigation accuracy compared to hidden Markov model baselines.
    • Quantitative evaluation confirmed the technical performance of the wearable virtual usher prototype.
    • User studies indicated the system effectively emulates a human usher in guiding participants.

    Conclusions:

    • The proposed wearable virtual usher offers a significant advancement in cognitive indoor navigation.
    • The self-adaptive DBN framework provides robust and accurate egocentric visual navigation.
    • This technology has the potential to enhance user experience and independence in indoor environments.