Related Experiment Video
Updated: Mar 14, 2026

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
Published on: October 20, 2022
[Serious game, a link between institution and home].
Philippe Robert1, Valeria Manera2, Julie Brousse3
1CoBTeK, université de Nice Sophia Antipolis, Institut Claude-Pompidou, 10 rue Molière, 06100 Nice, France; Centre Mémoire de ressources et de recherche, Pôle Réhabilitation autonomie vieillissement, CHU Nice, Institut Claude-Pompidou, 10 rue Molière, 06100 Nice, France; Association IA, Institut Claude-Pompidou, 10 rue Molière, 06100 Nice, France.
Serious games are innovative technologies that enhance learning and social interaction for patients and healthcare professionals. This adaptable tool can be used in homes or institutions, particularly for the elderly.
Area of Science:
- * Gerontechnology
- * Health Informatics
- * Educational Technology
Background:
- * Serious games represent an innovative personal technology for learning and social interaction.
- * These digital tools offer versatile applications in both patient homes and institutional settings.
- * The development of serious games is particularly relevant for healthcare professionals in elderly care facilities.
Purpose of the Study:
- * To explore the integration of knowledge and practical skills through serious games.
- * To highlight the potential of serious games as a training tool in gerontology and healthcare.
- * To underscore the innovative application of technology in enhancing care for the elderly.
Main Methods:
- * Not explicitly detailed in the abstract, but implies the development and application of serious game technology.
- * Focus on the design principles for integrating knowledge and know-how.
- * Application within healthcare settings, specifically for elderly accommodation facilities.
Main Results:
- * Serious games effectively facilitate learning and social interaction.
- * The technology is adaptable for diverse environments, including patient homes and institutions.
- * Potential for significant application in training health professionals for elderly care.
Conclusions:
- * Serious games are a valuable and innovative technology for education and social engagement in healthcare.
- * The integration of knowledge and know-how is achievable through this medium.
- * This technology holds particular promise for improving training and care in elderly accommodation facilities.
More Related Videos
08:01Virtual Hand with Ambiguous Movement between the Self and Other Origin: Sense of Ownership and 'Other-Produced' Agency
Published on: October 28, 2020
11:21Methodology for Establishing a Community-Wide Life Laboratory for Capturing Unobtrusive and Continuous Remote Activity and Health Data
Published on: July 27, 2018
Related Concept Videos
Social Foundations of Self I: Play and Game
The Sense of Self: Reflected Self-Appraisal and Social Comparison
Social Scripts
Documentation in Long-Term and Home Healthcare Setting
Long-Term Care Facilities
Social Foundations of Self II: The Generalized Other
Symbiosis