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Area of Science:

  • Digital Health
  • Behavioral Science
  • Health Psychology

Background:

  • Games (video, computer, mobile apps) are emerging as tools in health behavior change interventions.
  • A growing body of research explores the efficacy of gamified approaches in public health.

Purpose of the Study:

  • To provide a comprehensive overview of digital game-based health interventions.
  • To analyze and categorize these interventions based on key characteristics.

Main Methods:

  • Systematic review of peer-reviewed literature published between 2006 and 2016.
  • Analysis of nine highly relevant studies.
  • Categorization of interventions across three dimensions: health intention, behavior change principle, and health purpose.

Main Results:

  • Digital games are utilized across various health domains.
  • Interventions vary in their application of behavior change principles.
  • The specific health purposes and intentions of game-based interventions are diverse.

Conclusions:

  • Digital games represent a promising avenue for health behavior change interventions.
  • Further research is needed to optimize game design for specific health outcomes.
  • Understanding the categorization of these interventions is crucial for future development.