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Published on: April 16, 2017
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Seamless images stitching for 3D human models
Chao Lai1, Fangzhao Li1, Shiyao Jin1
1National Laboratory for Parallel and Distributed Processing, National University of Defense Technology, Changsha, China ; College of Computer, National University of Defense Technology, Changsha, China.
Springerplus
|November 1, 2016
Summary
This study presents a novel image stitching method for seamless 3D human model texturing. The approach optimizes texture mapping, improving realism in computer graphics and vision applications.
Area of Science:
- Computer Graphics
- Computer Vision
- 3D Reconstruction
Background:
- Realistic 3D human model reconstruction is crucial for computer graphics and vision.
- Texturing is a key stage in 3D model reconstruction, requiring seamless integration of color information.
Purpose of the Study:
- To develop an effective method for generating seamless, integrated, and smooth textures on 3D human models.
- To address challenges in texture mapping caused by depth data inaccuracies and multi-view misregistration.
Main Methods:
- Formulated texture mapping as an image stitching optimization problem using a Markov Random Field.
- Employed alpha-expansion optimization with 2D translation for adaptive mesh boundary color matching.
- Utilized Poisson blending in the gradient domain to resolve illumination variations.
- Applied K-Nearest Neighbor algorithm on a parameterized 2D surface projection to fill blank regions.
Main Results:
- The proposed method successfully generates seamless and smooth textures on 3D human models.
- The technique effectively compensates for misalignments and illumination variations between adjacent images.
- Quantitative and visual comparisons show superior performance against three advanced methods.
Conclusions:
- The developed image stitching optimization method provides superior texture quality for 3D human models.
- This approach enhances the realism and visual fidelity of reconstructed 3D human models.
- The method offers a robust solution for texture mapping challenges in 3D reconstruction.

