Related Experiment Video
Updated: Jul 18, 2026

Computer-Generated Animal Model Stimuli
Published on: July 29, 2007
Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized
Frederick W Kron1, Michael D Fetters1, Mark W Scerbo2
1Department of Family Medicine, University of Michigan, Ann Arbor, MI, 48104, USA.
Objectives:
To assess advanced communication skills among second-year medical students exposed either to a computer simulation (MPathic-VR) featuring virtual humans, or to a multimedia computer-based learning module, and to understand each group's experiences and learning preferences.
Methods:
A single-blinded, mixed methods, randomized, multisite trial compared MPathic-VR (N=210) to computer-based learning (N=211). Primary outcomes: communication scores during repeat interactions with MPathic-VR's intercultural and interprofessional communication scenarios and scores on a subsequent advanced communication skills objective structured clinical examination (OSCE). Multivariate analysis of variance was used to compare outcomes.
Secondary Outcomes:
student attitude surveys and qualitative assessments of their experiences with MPathic-VR or computer-based learning.
Results:
MPathic-VR-trained students improved their intercultural and interprofessional communication performance between their first and second interactions with each scenario. They also achieved significantly higher composite scores on the OSCE than computer-based learning-trained students. Attitudes and experiences were more positive among students trained with MPathic-VR, who valued its providing immediate feedback, teaching nonverbal communication skills, and preparing them for emotion-charged patient encounters.
Conclusions:
MPathic-VR was effective in training advanced communication skills and in enabling knowledge transfer into a more realistic clinical situation.
Practice Implications:
MPathic-VR's virtual human simulation offers an effective and engaging means of advanced communication training.

