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Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch
IEEE Computer Graphics and Applications
|January 20, 2017
Summary
Virtual reality (VR) uses computer-generated sensory stimulations. This article explores how manipulating VR sensory conflicts can create novel perceptions like pseudo-haptics and illusions of self-motion and body ownership.
Area of Science:
- Computer Science
- Neuroscience
- Psychology
Background:
- Virtual reality (VR) offers immersive, computer-generated sensory experiences.
- Sensory channels in VR can be independently manipulated, leading to inconsistencies.
- These inconsistencies can be exploited to generate unique perceptual phenomena.
Purpose of the Study:
- To discuss the exploitation of ambiguous sensory situations in virtual reality.
- To explore the generation of novel percepts through sensory manipulation.
- To present examples of pseudo-haptic effects, self-motion sensations, and body-ownership illusions.
Main Methods:
- Discussing the principles of sensory manipulation in virtual reality.
- Analyzing the creation of spatial and temporal inconsistencies between sensory inputs.
- Presenting three distinct categories of perceptual phenomena generated through these methods.
Main Results:
- Demonstration of pseudo-haptic effects by creating visual-tactile conflicts.
- Generation of self-motion sensations through manipulated visual-vestibular cues.
- Induction of body-ownership illusions via congruent sensory feedback.
Conclusions:
- Ambiguous sensory situations in virtual reality are a powerful tool for generating novel percepts.
- Exploiting sensory conflicts can lead to compelling illusions of touch, motion, and embodiment.
- This approach opens new avenues for research in perception and virtual reality applications.
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