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From Virtual Live Entertainment to Real-Time Telepresence: Interoperable and Latency-Aware End-to-End Avatar
IEEE Computer Graphics and Applications
|July 14, 2026
Summary
This paper reviews avatar systems for virtual interactions, focusing on seamless interoperability and low latency. It highlights Asia-Pacific innovations like 3D Gaussian splatting avatars and text-to-motion synthesis for enhanced telepresence.
Area of Science:
- Computer Graphics
- Human-Computer Interaction
- Virtual Reality
Background:
- Avatar-mediated interactions are crucial for virtual entertainment and telepresence.
- Interoperability and low end-to-end latency are key to user experience in these systems.
Purpose of the Study:
- To survey interoperable and latency-aware avatar pipelines.
- To emphasize deployment contexts within the Asia-Pacific region.
- To outline emerging research and industry directions.
Main Methods:
- Formalized interoperability as a three-layer stack: asset containers, semantic control interfaces (VRM, .vrma), and streaming rules.
- Identified system bottlenecks (latency, robustness) and proposed mitigation strategies (prediction, scalable streams, compression).
- Organized evaluation around pipeline failures, temporal stability, signal distortion, and subjective assessments.
Main Results:
- Established a framework for understanding and evaluating avatar pipeline performance.
- Demonstrated practical mitigation strategies for latency and robustness issues.
- Highlighted the significance of the Asia-Pacific region in avatar technology development.
Conclusions:
- Interoperability and latency management are critical for effective avatar-mediated experiences.
- Emerging technologies like 3D Gaussian splatting and text-to-motion models show promise for future avatar systems.
- The Asia-Pacific region is a key hub for avatar pipeline research and deployment.
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