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    Area of Science:

    • Computer Graphics
    • Computational Physics
    • Animation and Simulation

    Background:

    • Triangle mesh animations are widely used but often lack physical realism.
    • Physically-based simulation, like Finite Element Method (FEM), provides realism but can be complex to control and integrate with existing animations.

    Purpose of the Study:

    • To develop a system that seamlessly combines arbitrary triangle mesh animations with physically-based FEM simulation.
    • To provide users with intuitive, spatio-temporal control over the influence of physics on animations.
    • To enable the creation of animations that range from purely input-driven to fully physics-simulated.

    Main Methods:

    • Inputting arbitrary triangle mesh animations from various sources (keyframing, rigging, scanning).
    • User-defined weights to control the degree of physical simulation influence across model regions and time.
    • Automatic generation of simulation meshes, including for non-manifold and self-colliding inputs.
    • Converting input animations to simulation mesh animations.
    • Resolving collisions and self-collisions within the physically-constrained simulation.

    Main Results:

    • A novel system for combining triangle mesh animations with FEM simulation.
    • Spatio-temporal control over physics influence, allowing smooth transitions between animation and simulation.
    • Generation of physically plausible animations constrained by user-defined input animations.
    • Handling of complex mesh properties like non-manifold and self-colliding geometries.

    Conclusions:

    • The proposed system effectively integrates arbitrary animations with FEM simulation, offering unprecedented user control.
    • This approach allows for flexible creation of realistic animations by blending artistic control with physical accuracy.
    • The system's ability to manage complex meshes and collisions enhances its applicability in various animation and simulation domains.