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Problem Video Gaming Among Children Enrolled in Tertiary Weight Management Programs
Sam Stubblefield1, George Datto1, Thao-Ly T Phan1
11 Department of General Pediatrics, Nemours/Alfred I. duPont Hospital for Children , Wilmington, Delaware.
Cyberpsychology, Behavior and Social Networking
|February 8, 2017
Summary
Problem gaming affects 8.2% of children in weight management programs, similar to the general pediatric population. Early screening can help address gaming behaviors impacting the health of children with obesity.
Area of Science:
- Pediatric Health
- Behavioral Science
- Obesity Research
Background:
- Prior research indicates 7-9% of children exhibit problem gaming behaviors.
- No studies have previously explored the link between problem gaming and weight status in children.
Purpose of the Study:
- To investigate the prevalence of problem gaming in children participating in pediatric weight management programs.
- To understand the characteristics of problem gamers within this specific cohort.
Main Methods:
- A computer-based survey was administered to 454 children (aged 11-17) across five pediatric weight management programs.
- The survey collected data on demographics, gaming habits, and utilized a problem gaming assessment tool.
Main Results:
- 8.2% of participants met the criteria for problem gaming.
- Problem gamers were more frequently white, male, played mature-rated games, and engaged in daily gaming.
- The prevalence of problem gaming in this cohort mirrored that of the general pediatric population.
Conclusions:
- Children in pediatric weight management programs show problem gaming rates comparable to the general pediatric population.
- Screening for problem gaming is recommended for pediatricians to address potential health impacts in children with obesity.
- Addressing problem gaming can be crucial for improving health and quality of life for at-risk pediatric populations.
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