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Energy Efficiency in Public Buildings through Context-Aware Social Computing.

Óscar García1, Ricardo S Alonso2, Javier Prieto3

  • 1BISITE Research Group, Edificio I+D+I, University of Salamanca, 37007 Salamanca, Spain. oscgar@usal.es.

Sensors (Basel, Switzerland)
|April 12, 2017
PubMed
Summary

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This summary is machine-generated.

This study developed a serious game using wireless sensor networks to encourage energy savings in public buildings. The game leverages context-awareness and social computing to promote behavioral changes for reduced energy consumption.

Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Sustainability

Background:

  • Promoting energy-saving behaviors in public buildings is challenging and requires technological integration.
  • Wireless sensor networks offer potential for developing tools to foster energy and healthy habits in the workplace.

Purpose of the Study:

  • To develop a serious game for promoting energy-saving behaviors in public buildings.
  • To integrate context-awareness and social computing features into the game using the CAFCLA framework.

Main Methods:

  • Development of a serious game utilizing the CAFCLA framework.
  • Integration of wireless sensor network data for context-awareness.
  • Incorporation of social computing elements like interaction and competition.
Keywords:
behavioral changecollaborative learningcontext-awarenessenergy efficiencyserious gamessocial computingvirtual organizations

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Main Results:

  • Sensor network data effectively encouraged users to reduce workplace energy consumption.
  • Social interactions and competition accelerated positive behavioral changes for energy savings.

Conclusions:

  • Serious games, enhanced by sensor networks and social computing, can effectively promote energy-saving behaviors.
  • The CAFCLA framework facilitates the integration of technologies for context-aware and socially engaging applications.