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Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study.

Anastasia Eleftheriou1, Seth Bullock2, Cynthia A Graham3

  • 1Institute for Complex Systems Simulation, Electronics and Computer Science, University of Southampton, Southampton, United Kingdom.

JMIR Serious Games
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PubMed
Summary
This summary is machine-generated.

This study explored using a computer simulation game for sex education. The game reduced participants' confidence in assessing sexual risks, with women showing greater changes than men.

Keywords:
STIcomputer simulationgenderpersonalitysex education

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Area of Science:

  • Digital Health
  • Sex Education
  • Behavioral Science

Background:

  • Sexually transmitted infections (STIs) remain a significant public health concern.
  • Consistent condom use is the primary prevention method against STIs.
  • Few interventions address the false sense of security in judging STI presence based on attractiveness.

Purpose of the Study:

  • To explore computer simulations as serious games for sex education.
  • To assess the impact of a novel serious game on self-rated confidence in evaluating STI risk.
  • To examine gender, age, and personality trait influences on confidence shifts.

Main Methods:

  • Web-based questionnaire study with between- and within-subject analyses.
  • Utilized a UK-hosted platform for delivering stimuli and collecting data.
  • Participants (N=66) played the 'Term on the Tides' computer simulation and completed validated questionnaires.

Main Results:

  • Overall confidence in evaluating sexual risks significantly decreased post-game (P<.005).
  • Age and personality traits did not predict changes in risk assessment confidence.
  • Women exhibited significantly larger decreases in confidence compared to men (P=.03).

Conclusions:

  • Computer simulations show potential as serious games for sex education.
  • The 'Term on the Tides' game influenced participants' confidence in sexual risk evaluation.
  • Findings highlight gender differences in game-induced confidence shifts regarding sexual risk.