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A Methodology for Capturing Joint Visual Attention Using Mobile Eye-Trackers
Published on: January 18, 2020
Real-Time Motion Tracking for Mobile Augmented/Virtual Reality Using Adaptive Visual-Inertial Fusion.
Wei Fang1, Lianyu Zheng2, Huanjun Deng3
1School of Mechanical Engineering and Automation, Beihang University, Xueyuan Road, Haidian District, Beijing 100191, China. wfang@buaa.edu.cn.
This study introduces a visual-inertial motion tracking system for mobile augmented/virtual reality (AR/VR). It achieves real-time 6-Degree of Freedom (DoF) tracking by balancing jitter and latency for a smoother user experience.
Area of Science:
- Computer Vision
- Robotics
- Human-Computer Interaction
Background:
- Real-time 6-Degree of Freedom (DoF) motion tracking is critical for mobile augmented/virtual reality (AR/VR) to align virtual elements with the real world.
- Mobile device limitations cause latency in pose estimation, degrading AR/VR user experience.
Purpose of the Study:
- To develop a real-time visual-inertial motion tracking system for mobile AR/VR applications.
- To address latency and jitter issues in mobile AR/VR motion tracking.
- To enhance the robustness of motion tracking, especially under motion blur conditions.
Main Methods:
- Utilizes high-frequency inertial sensor data to achieve real-time pose estimation.
- Implements an adaptive filter framework to manage visual-inertial fusion, mitigating jitter and latency.
- Enhances traditional visual-only tracking for improved performance during motion blur.
Main Results:
- The proposed visual-inertial system achieves real-time 6-DoF motion tracking.
- The adaptive filter effectively balances jitter and latency for improved user experience.
- Enhanced visual-only tracking improves AR/VR performance in the presence of motion blur.
Conclusions:
- The developed visual-inertial motion tracking method provides smooth and robust 6-DoF tracking for mobile AR/VR.
- This approach significantly improves the user experience in mobile AR/VR by reducing tracking latency and jitter.
- The system demonstrates practical applicability for real-time mobile AR/VR applications.
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