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Technology Games: Using Wittgenstein for Understanding and Evaluating Technology.

Mark Coeckelbergh1

  • 1Department of Philosophy, University of Vienna, Universitätsstraße 7 (NIG), 1010, Vienna, Austria. mark.coeckelbergh@univie.ac.at.

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This paper uses Wittgenstein's philosophy to explore language and technology. It introduces "technology games" for a holistic approach to understanding technology use and its societal context.

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Form of lifeLanguageLanguage gamesPhilosophy of technologySocial robotsTechnologyTechnology gamesWittgenstein

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Area of Science:

  • Philosophy of Technology
  • Linguistics
  • Social Studies of Technology

Background:

  • The philosophy of technology has largely overlooked the role of language.
  • There's a need to re-examine technology, particularly as a tool in use.

Purpose of the Study:

  • To apply Ludwig Wittgenstein's later philosophy, especially his views on language, to the philosophy of technology.
  • To propose a new framework for understanding technology-in-use, emphasizing language, social context, and practical know-how.

Main Methods:

  • Outlining Wittgenstein's concept of language games and forms of life.
  • Applying these concepts to technology, coining the term 'technology games'.
  • Analyzing interactions with social robots as case studies.

Main Results:

  • A use-oriented, holistic, social, and historical approach to technology is proposed.
  • This approach is sensitive to empirical and normative aspects, including implicit knowledge.
  • Examples with social robots illustrate the framework's relevance for evaluating contemporary technologies.

Conclusions:

  • The proposed framework facilitates a deeper understanding and critical evaluation of technology use in everyday contexts.
  • It encourages a more critical relationship with the broader social and cultural contexts (games and forms of life) in which technologies are embedded.