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Published on: January 7, 2019
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive
David Martínez-Pernía1, Javier Núñez-Huasaf2, Ángel Del Blanco3
1Center for Advanced Research in Education (CIAE), University of Chile, 8330014, Santiago, Chile; Geroscience Center for Brain Health and Metabolism (GERO), Santiago, Chile; Center for Social and Cognitive Neuroscience (CSCN), School of Psychology, Universidad Adolfo Ibañez, Santiago, Chile; Experiential Neurorehabilitation Research Department, Fundación Polibea, Spain.
This study introduces a novel serious game for assessing functional status in patients with cognitive brain disorders. The technology is feasible, acceptable to users, and shows promise for improving neuropsychological research.
Area of Science:
- Neuropsychology
- Digital Health
- Rehabilitation Technology
Background:
- Assessing functional status is crucial for patients with cognitive brain disorders, but current neuropsychological tests lack ecological validity and ease of clinical application.
- This gap hinders the widespread adoption of functional assessments in daily practice.
- A novel approach is needed to bridge this gap.
Purpose of the Study:
- To propose and evaluate a novel approach for screen-based simulated functional assessments using a serious game authoring platform.
- To assess the feasibility (staffing, economic, technical) of this technology.
- To investigate the clinical utility and user acceptability of the serious game as a pre-screening tool for patients with executive dysfunction.
Main Methods:
- A comprehensive literature review on executive function assessment in activities of daily living.
- Development of a simulated functional task: preparing a cup of tea (SBS-COT) using the eAdventure platform.
- Feasibility assessment and pre-screening administration to a sample of patients with mild executive dysfunction post-traumatic brain injury.
- Quantitative (Technology Acceptance Model questionnaires) and qualitative (semistructured interviews) user evaluations.
Main Results:
- The staffing, economic, and technical requirements for the SBS-COT were found to be feasible.
- The pre-screening test results indicated the technology's utility in the functional assessment of patients with executive dysfunction.
- User feedback via TAM questionnaires and interviews demonstrated good professional acceptability and positive experiences from both patients and therapists.
Conclusions:
- Serious game authoring platforms offer a feasible and acceptable solution for creating ecologically valid and easily administered functional assessments.
- This technology has the potential to significantly enhance neuropsychological research by promoting reproducibility, cooperation, and efficiency.
- The facilitated production, reuse, and sharing of assessment tools can advance the field of cognitive brain disorder evaluation and management.
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