Related Experiment Video
Updated: Feb 23, 2026

Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
Video Game Vision Syndrome: A New Clinical Picture in Children?
Insights
Children playing video games daily showed more visual issues like asthenopia and poor stereopsis. This may indicate a new "video game vision syndrome" needing recognition to prevent misdiagnosis.
Area of Science:
- Ophthalmology
- Pediatric Health
- Digital Media Impact
Background:
- Growing use of video games and electronic screens among children.
- Potential link between screen time and pediatric visual health concerns.
Purpose of the Study:
- To investigate the association between video game/electronic screen exposure and visual problems in children aged 3-10.
- To identify specific visual symptoms related to daily video game usage.
Main Methods:
- Observational, cross-sectional study involving 320 children (ages 3-10).
- Ophthalmological exams including stereoscopic vision and dominant eye assessment.
- Questionnaires on asthenopic symptoms and daily screen time (video games, other devices).
- Comparison between low (<30 min/day) and high (≥30 min/day) daily video game users, and low (<3 hrs/day) vs. high (≥3 hrs/day) general electronic screen users.
Main Results:
- Children with higher daily video game exposure exhibited increased frequency of asthenopia (headaches, eyelid tics, dizziness, transient diplopia).
- Absence of fine stereopsis and refractive errors were more common in the video game group, particularly in the dominant eye.
- Significant differences in visual outcomes were observed between high and low video game usage groups.
Conclusions:
- Frequent and distinct visual symptoms observed in daily video game players suggest a potential "video game vision syndrome."
- Early recognition of these signs is crucial to avoid incorrect diagnoses and treatments.
- Further research is needed to define and understand this emerging syndrome in pediatric populations.
Purpose:
To examine a possible relationship between exposure to video games/electronic screens and visual issues in children between 3 and 10 years of age.
Methods:
An observational, cross-sectional study of a population of children using video games was employed. All patients between 3 and 10 years of age were recruited at an outpatient unit accredited by the Italian Regional Health Service. Three hundred twenty children (159 boys and 161 girls; mean age = 6.9 ± 2 years) were observed. Ophthalmological examination included assessment of stereoscopic vision on Lang-Stereotests I and II (LANG-STEREOTEST AG, Küsnacht, Switzerland) and identification of the dominant eye using the Dolman method. Furthermore, a questionnaire was used to record asthenopic symptoms and daily exposure to video games and electronic screens. Two groups of children were examined according to the average amount of time spent playing video games daily: children who played video games for less than 30 minutes per day and not every day (control group) and children who played video games for 30 minutes or more every day (video game group). Both groups were then divided into two subgroups: children using other types of electronic screens (eg, televisions, computers, tablets, and smartphones) for less than 3 hours daily (low electronic use subgroup) and children using other types of electronic screens for 3 hours or more per day (high electronic use subgroup).
Results:
Asthenopia (especially headache, eyelid tic, transient diplopia, and dizziness), absence of fine stereopsis, and refractive errors were statistically more frequent (mainly in the dominant eye) in children in the video game group.
Conclusions:
These symptoms were frequent and peculiar in the video game group and might be part of a video game vision syndrome that has not been defined yet. It is important to recognize these signs as possible functional disorders to avoid erroneous diagnostic and therapeutic interventions. [J Pediatr Ophthalmol Strabismus. 2017;54(6):346-355.].
More Related Videos
Related Concept Videos
Glaucoma: Overview
Vision
Photoreceptors and Visual Pathways
Depth Perception and Spatial Vision

