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Updated: Feb 23, 2026

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Published on: December 16, 2010
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Game-based interventions and their impact on dementia: a narrative review
Jiaying Zheng1, Xueping Chen2, Ping Yu3
1Nurse, Zhejiang Provincial Hospital of Traditional Chinese Medicine, Hangzhou, China.
Summary
Game-based interventions show promise for improving cognition and behavior in people with dementia. Further research is needed to strengthen findings due to methodological limitations in current studies.
Area of Science:
- Gerontology
- Cognitive Science
- Rehabilitation Medicine
Background:
- Dementia poses significant challenges to cognitive function and quality of life.
- Non-pharmacological interventions are increasingly explored to manage dementia symptoms.
- Game-based interventions offer a novel approach to cognitive and behavioral support.
Purpose of the Study:
- To systematically review the efficacy of game-based interventions for individuals with dementia.
- To synthesize findings on the impact of these interventions on cognitive, motor, and behavioral outcomes.
Main Methods:
- A systematic literature search was conducted across four databases.
- Seven studies meeting predefined inclusion criteria were identified and analyzed.
- Intervention details and key findings were synthesized to assess efficacy.
Main Results:
- Game-based interventions demonstrate potential in enhancing cognition and coordination in people with dementia.
- Positive effects were observed on behavioral and psychological symptoms of dementia.
- Methodological weaknesses and small sample sizes limit the generalizability of current findings.
Conclusions:
- Game-based interventions can positively impact cognitive, motor, and behavioral aspects of dementia care.
- Future research should prioritize methodological rigor and larger sample sizes.
- Development of practice guidelines for implementing game-based interventions is recommended.
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