How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile Application

Ali Shameli1, Tim Althoff1, Amin Saberi1

  • 1Stanford University.

Proceedings of the ... International World-Wide Web Conference. International WWW Conference
|October 10, 2017
PubMed
Summary

Gamification through walking challenges significantly boosts physical activity by 23% for average users. Competitions are most effective when participants have similar fitness levels and a balanced gender mix.

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