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Remote gaze tracking system for 3D environments.

Congcong Liu, Karl Herrup, Bertram E Shi

    Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
    |October 25, 2017
    PubMed
    Summary
    This summary is machine-generated.

    This study presents a non-intrusive remote eye tracking system for 3D environments. The system accurately estimates gaze points, even with minor head movements, overcoming limitations of traditional 2D systems.

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    Area of Science:

    • Human-Computer Interaction
    • Computer Vision
    • Biomedical Engineering

    Background:

    • Traditional eye tracking systems are categorized into remote (less intrusive, for 2D screens) and mobile (more intrusive, for 3D environments).
    • Remote systems typically require users to stabilize their head, limiting their application in naturalistic 3D settings.
    • Existing mobile systems, like eye tracking glasses, are more intrusive and can affect user behavior.

    Purpose of the Study:

    • To adapt remote gaze tracking technology, originally designed for 2D screens, for use in three-dimensional (3D) environments.
    • To develop a non-intrusive eye tracking solution that does not require head stabilization.
    • To enable accurate gaze point estimation in 3D scenes using a remote setup.

    Main Methods:

    • Developed a remote gaze tracking system that maps 3D gaze points onto 2D images from a scene camera.
    • The system compensates for natural, small head movements, eliminating the need for chin rests or bite bars.
    • The eye tracker is located remotely from the subject, maintaining a non-intrusive observation.

    Main Results:

    • The system successfully tracks gaze points in a 3D environment using a remote setup.
    • It demonstrates accuracy in estimating gaze points within one degree in the scene camera.
    • Performance is maintained over a wide range of user head positions, compensating for movement.

    Conclusions:

    • Remote gaze tracking systems can be effectively extended to 3D environments.
    • The developed system offers a non-intrusive and accurate method for 3D eye tracking.
    • This technology has potential applications in research and interaction within complex, real-world settings.