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Enhancing reading performance through action video games: the role of visual attention span
A Antzaka1,2,3, M Lallier4, S Meyer5
1Basque Center on Cognition, Brain and Language, 20009, San Sebastián, Spain. a.antzaka@bcbl.eu.
Scientific Reports
|November 8, 2017
Summary
Action video game (AVG) training enhances visual attention span and reading skills in adults. This suggests AVGs may improve reading fluency by strengthening core attentional abilities.
Area of Science:
- Cognitive Psychology
- Neuroscience
- Human-Computer Interaction
Background:
- Action video games (AVGs) show potential for improving attentional skills.
- Previous research links visual attention span to reading development and dyslexia.
- The shared attentional mechanisms between AVG play and reading require further investigation.
Purpose of the Study:
- To determine if frequent players of AVGs exhibit an improved visual attention span.
- To explore the relationship between visual attention span and reading performance in adults.
- To investigate the role of visual attention span in mediating the benefits of AVGs for reading.
Main Methods:
- Comparison of frequent AVG players and non-players (n=36) matched for age and reading proficiency.
- Behavioral assessments of visual attention span.
- Evaluation of performance on a challenging pseudo-word reading task.
Main Results:
- Frequent AVG players demonstrated superior performance on both visual attention span and pseudo-word reading tasks.
- Performance on the visual attention span task was significantly correlated with pseudo-word reading ability.
- These findings suggest a transfer of attentional benefits from AVG play to reading.
Conclusions:
- The visual attention span may be a key factor mediating the positive effects of AVGs on reading.
- These results support the use of AVGs as a tool to enhance reading skills, even in adults.
- Future research could leverage these findings to develop novel remediation software for reading difficulties.

