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'Blue Whale Challenge': A Game or Crime?
Richa Mukhra1, Neha Baryah1, Kewal Krishan2
1Department of Anthropology, (Centre for Advanced Studies in Anthropology), Panjab University, Chandigarh, 160 014, India.
Science and Engineering Ethics
|November 13, 2017
Summary
The Blue Whale Challenge is a dangerous online game targeting vulnerable teens, coercing them into harmful tasks and ultimately suicide. This unethical endeavor requires urgent preventive measures to protect young individuals.
Area of Science:
- Psychology
- Sociology
- Digital Ethics
Background:
- The proliferation of online games and e-gaming platforms offers accessible entertainment, particularly for teenagers.
- The emergence of the 'Blue Whale Challenge' presents a significant threat, targeting vulnerable youth through social media links rather than a traditional game application.
- This challenge uniquely requires participants to complete tasks culminating in self-harm to finish the game.
Discussion:
- The Blue Whale Challenge exploits teenagers' psychological vulnerabilities, isolating them under the guise of confidentiality.
- Participants are coerced into continuing, with no option to withdraw even if unable to complete tasks.
- The game's structure is inherently illegal, unethical, and inhumane, posing severe risks to adolescent mental health and safety.
Key Insights:
- Vulnerable teenagers are specifically targeted due to pre-existing psychological distress.
- Social isolation and psychological manipulation are key tactics used by the challenge facilitators.
- The absence of an opt-out mechanism exacerbates the danger for participants.
Outlook:
- Urgent implementation of preventive strategies is crucial to mitigate the impact of such dangerous online challenges.
- Ethical considerations surrounding online gaming and social media interactions require continuous evaluation and intervention.
- Raising awareness among parents, educators, and teenagers about the risks associated with online challenges is paramount.
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