Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control

Summary

This study introduces a physics-based method for creating stable full-body animations. It adapts human motion to different gravity levels, enabling realistic character movement in simulations.

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Planar Rigid-Body Motion01:22

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Weightlessness01:01

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Kinetic Energy for a Rigid Body01:13

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Variation in Acceleration due to Gravity near the Earth's Surface01:20

Variation in Acceleration due to Gravity near the Earth's Surface

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Acceleration due to Gravity on Other Planets01:24

Acceleration due to Gravity on Other Planets

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Rigid Body Equilibrium Problems - II01:21

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